<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-3050730338950564904</id><updated>2012-01-14T18:22:25.367-07:00</updated><category term='Jorptec II'/><category term='circuits'/><category term='sinusynth'/><category term='Freedom'/><category term='betron I'/><category term='tools'/><category term='FMOD'/><category term='codeblocks'/><category term='SLG'/><category term='Project Hype-Machine'/><category term='X-Treme Cave Explorer Deluxe Professional Edition'/><category term='Limit Quest'/><category term='cells'/><category term='Jorptec'/><category term='GrazerBeam'/><category term='Ten Strokes to Victory'/><category term='Balding Edge'/><category term='42'/><category term='games'/><category term='Green Gameboy'/><category term='Cells Redux'/><category term='Aliens from the Fifth Dimension'/><category term='contrecoup'/><category term='NaNoWriMo'/><category term='X-Treme Sequoia Lightning Blast'/><category term='SWype'/><category term='dreams'/><category term='LORA'/><category term='LInux'/><category term='gamma 3d'/><category term='EDGE'/><category term='BLDNG MAN'/><category term='The Horror'/><category term='theremin'/><category term='Cave Explorer ReDuX'/><category term='Death Geode'/><category term='X-Treme Linear Hotplate Simulator'/><category term='purity'/><category term='Arity 1'/><category term='finished'/><title type='text'>Second Law Games</title><subtitle type='html'>The Second Law Games Official Development Blog and Internet Void Chat Client.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>98</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-4968893077570648174</id><published>2011-03-04T13:20:00.004-07:00</published><updated>2011-03-04T19:55:49.528-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='sinusynth'/><category scheme='http://www.blogger.com/atom/ns#' term='GrazerBeam'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='theremin'/><category scheme='http://www.blogger.com/atom/ns#' term='Ten Strokes to Victory'/><title type='text'>Update</title><content type='html'>I've been busy lately. The journey to begin to understand FPGA programming is neither short nor easy.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Video Games&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;GrazerBeam is still a thing. I haven't done any actual work on it, but I've put a little thought into it. I ordered a Pandora, so when I get mine and fine the time I'll start work on GrazerBeam for that. I feel that analog sticks would allow for more skill-based difficulty or something.&lt;br /&gt;&lt;br /&gt;I've got another small game in development called Ten Strokes to Victory (&lt;a href="http://a4.sphotos.ak.fbcdn.net/hphotos-ak-snc6/183835_190815870951020_100000678242344_487303_4300376_n.jpg"&gt;nsfw&lt;/a&gt;). It combines elements from the rhythm, typing, and masturbation genres. It's much simpler than GrazerBeam, so I'm going to try to get some work done on weekends, maybe, if there's time. That means I might finish it before May.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Not Video Games&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;I'm turning away from video games some in my personal projects. I've got two projects in the works that relate to music. Sinusynth is a parametric&amp;nbsp;sinusoidal&amp;nbsp;synthesizer. I made the original prototype in&amp;nbsp;September&amp;nbsp;and used it to make &lt;a href="http://dl.dropbox.com/u/1779944/sinusample.ogg"&gt;this&lt;/a&gt; abomination. There are a number of improvements that can be made, including dynamic synchronization of phase to phase 0 at t = 0 to avoid undesirable volume changes caused by changes in frequency. There are also some significant simplifications that can be made to the way sounds are described.&lt;br /&gt;&lt;br /&gt;The other project is one that I also prototyped last year. I don't know what the demand is, and I don't particularly care, but there aren't a lot of&amp;nbsp;Theremin&amp;nbsp;companies out there, so maybe there is a market, especially given how much most Theremins cost. I've had the opportunity to play a Moog Etherwave, and having tried to build some Theremins on breadboards, I can really appreciate the excellent engineering that went into the instrument. It's really, really beautiful...&lt;br /&gt;&lt;br /&gt;Anyway, I feel like there's a lot more that can be done with the Theremin form than has been done. A typical Theremin produce a single output signal consisting of a frequency and an amplitude. The signal can be amplified and played by a loudspeaker, but that's about it. It's not useful for much else.&lt;br /&gt;&lt;br /&gt;I intend to create a Theremin that outputs two voltage signals: one to describe frequency, and one to describe volume. Different modules can then be installed in the Theremin or connected to the Theremin to produce tones based on those two voltage signals. The Theremin could serve as a standalone instrument using oscillator and signal processing modules, or it could serve as an analog controller for some other instrument or device using its two voltage outputs.&lt;br /&gt;&lt;br /&gt;Modules might also be used to modify the way the Theremin is played. A simple differentiator on the volume signal changes the volume control from a position sensor to a motion sensor, so that the faster the performers hand moves, the louder the Theremin plays. The voltage signals could be processed by a microcontroller and discretized to produce only notes of a scale or transformed to change the relationship between distance between the performer and the antenna and output pitch or volume.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Summary&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;I intend to begin work on the modular Theremin project full time in May. If I have received my Pandora, I may also begin work on GrazerBeam in may during my free time. Along the way I may drop a little time in a few other things here and there, but until May I don't expect to get much done.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-4968893077570648174?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/4968893077570648174/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2011/03/update.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/4968893077570648174'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/4968893077570648174'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2011/03/update.html' title='Update'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-2925705333273841829</id><published>2010-10-14T20:32:00.000-06:00</published><updated>2010-10-14T20:32:08.966-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='GrazerBeam'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><title type='text'>Blur/Glow/CRT</title><content type='html'>&lt;div class="separator" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: center;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_UcuIPd1Smgs/TLe8om-mGfI/AAAAAAAAAMY/LaU5IyLiaDo/s1600/Blur.png" /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: left;"&gt;Was messing around with some ideas for GrazerBeam and some techniques from DSP. Ended up with this. It's not much of a CRT, but I think it looks nice.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-2925705333273841829?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/2925705333273841829/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2010/10/blurglowcrt.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/2925705333273841829'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/2925705333273841829'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2010/10/blurglowcrt.html' title='Blur/Glow/CRT'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_UcuIPd1Smgs/TLe8om-mGfI/AAAAAAAAAMY/LaU5IyLiaDo/s72-c/Blur.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-3491112313597797041</id><published>2010-07-27T14:08:00.001-06:00</published><updated>2010-07-27T14:13:16.324-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Limit Quest'/><category scheme='http://www.blogger.com/atom/ns#' term='GrazerBeam'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><title type='text'>GrazerBeam</title><content type='html'>It's been a couple weeks since I stopped on limit quest and started grazerbeam, so this post is a little bit overdue.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_UcuIPd1Smgs/TE88eC95WXI/AAAAAAAAAMA/LR_sc5S7Mfg/s1600/grazer.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_UcuIPd1Smgs/TE88eC95WXI/AAAAAAAAAMA/LR_sc5S7Mfg/s640/grazer.png" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;Also improved the width so that images are no longer cutoff all the time.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-3491112313597797041?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/3491112313597797041/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2010/07/grazerbeam.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/3491112313597797041'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/3491112313597797041'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2010/07/grazerbeam.html' title='GrazerBeam'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_UcuIPd1Smgs/TE88eC95WXI/AAAAAAAAAMA/LR_sc5S7Mfg/s72-c/grazer.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-5382332039154865299</id><published>2010-06-23T14:14:00.002-06:00</published><updated>2010-06-23T14:16:25.034-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Limit Quest'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='LORA'/><title type='text'>LORA finished, Limit Quest just beginning</title><content type='html'>3D gameplay, 2D graphics. Tile sizes are 33"x33"x22" and derived from the character's height ,which is why they are in inches. The guy there is for size reference.&amp;nbsp;Movement involves ladders, stairs, and ramps as well as futuristic devices such as teleporter rays and pneumatic elevators (not shown).&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_UcuIPd1Smgs/TCJqhy2JCcI/AAAAAAAAAL4/7LJKHFfxX7Y/s1600/LQMap3.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_UcuIPd1Smgs/TCJqhy2JCcI/AAAAAAAAAL4/7LJKHFfxX7Y/s400/LQMap3.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-5382332039154865299?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/5382332039154865299/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2010/06/lora-finished-limit-quest-just.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/5382332039154865299'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/5382332039154865299'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2010/06/lora-finished-limit-quest-just.html' title='LORA finished, Limit Quest just beginning'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_UcuIPd1Smgs/TCJqhy2JCcI/AAAAAAAAAL4/7LJKHFfxX7Y/s72-c/LQMap3.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-2725371395321246368</id><published>2010-06-16T15:06:00.001-06:00</published><updated>2010-06-16T16:21:48.086-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Limit Quest'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='LORA'/><title type='text'>LORA progress</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_UcuIPd1Smgs/TBlOaF41VmI/AAAAAAAAALw/Ie0ZdsEdWYA/s1600/LORA2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="480" src="http://1.bp.blogspot.com/_UcuIPd1Smgs/TBlOaF41VmI/AAAAAAAAALw/Ie0ZdsEdWYA/s640/LORA2.png" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-2725371395321246368?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/2725371395321246368/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2010/06/lora-progress.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/2725371395321246368'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/2725371395321246368'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2010/06/lora-progress.html' title='LORA progress'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_UcuIPd1Smgs/TBlOaF41VmI/AAAAAAAAALw/Ie0ZdsEdWYA/s72-c/LORA2.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-3897149094009427367</id><published>2010-06-14T16:40:00.000-06:00</published><updated>2010-06-14T16:40:52.385-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='Cells Redux'/><title type='text'>Cells Redux Image loading bug</title><content type='html'>I have found that on a number of windows computers, Cells Redux fails to load images. Further investigation reveals that this is not true. The SFML image gives the correct height and width of images, openGL appears to create the textures without any problem. I honestly don't know why its not displaying anything.&lt;br /&gt;&lt;br /&gt;I plan to rebuild the Windows version using static linking and a newer version of gcc in the near future. Maybe that will fix it. I sure hope so.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-3897149094009427367?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/3897149094009427367/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2010/06/cells-redux-image-loading-bug.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/3897149094009427367'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/3897149094009427367'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2010/06/cells-redux-image-loading-bug.html' title='Cells Redux Image loading bug'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-3157048733162889182</id><published>2010-06-04T17:21:00.000-06:00</published><updated>2010-06-04T17:21:14.888-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='Cells Redux'/><title type='text'>Cells Redux Complete</title><content type='html'>Available &lt;a href="http://infohost.nmt.edu/~wlaub/cellsr.shtml"&gt;here&lt;/a&gt;&amp;nbsp;for windows and linux.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-3157048733162889182?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/3157048733162889182/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2010/06/cells-redux-complete.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/3157048733162889182'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/3157048733162889182'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2010/06/cells-redux-complete.html' title='Cells Redux Complete'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-4964239692615078704</id><published>2010-06-02T21:44:00.002-06:00</published><updated>2010-06-02T21:48:17.904-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='Cells Redux'/><title type='text'>Cells Redux Progress</title><content type='html'>Almost there... mouse interaction is going to be rather ugly, but then again this whole thing is pretty ugly. As to the tutorial... I don't even know. Maybe it would be better to just have a readme...&lt;br /&gt;&lt;span class="Apple-style-span" style="color: #333333; font-family: Verdana, sans-serif; font-size: 13px; line-height: 16px;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Mouse interaction&lt;/li&gt;&lt;li&gt;Better tutorial&lt;/li&gt;&lt;li&gt;&lt;s&gt;Add resume menu option&lt;/s&gt;&lt;/li&gt;&lt;li&gt;&lt;s&gt;Improve key repeat speed issue&lt;/s&gt;&lt;/li&gt;&lt;li&gt;&lt;s&gt;Add a high score table&lt;/s&gt;&lt;/li&gt;&lt;li&gt;&lt;s&gt;Make checking give some indication of what or how much is wrong. As it stands, failing on a fully locked board basically means starting over. Maybe have options&lt;/s&gt;.&lt;/li&gt;&lt;li&gt;&lt;s&gt;Come up with a more elegant solution than the reset button.&amp;nbsp;&lt;/s&gt;&lt;/li&gt;&lt;li&gt;&lt;s&gt;Add bitmap fonts&lt;/s&gt;&lt;/li&gt;&lt;li&gt;&lt;s&gt;Get rid of that console, add a title to the window, make an icon for the game&lt;/s&gt;&lt;/li&gt;&lt;li&gt;&lt;s&gt;Gameplay options: Color/Grayscale, Numbers/Colors/Both,&lt;/s&gt;&lt;/li&gt;&lt;li&gt;&lt;span class="Apple-style-span" style="-webkit-text-decorations-in-effect: none;"&gt;&lt;s&gt;Autodetect locked board and shuffle?&lt;/s&gt;&lt;/span&gt;&amp;nbsp;(Removed)&lt;/li&gt;&lt;li&gt;&lt;s&gt;&lt;span class="Apple-style-span" style="-webkit-text-decorations-in-effect: none;"&gt;&lt;span class="Apple-style-span" style="-webkit-text-decorations-in-effect: none;"&gt;Sudden Death Mode (this may well be a luck thing and a bad idea)&lt;/span&gt;&lt;/span&gt;&lt;/s&gt;&lt;span class="Apple-style-span" style="-webkit-text-decorations-in-effect: none;"&gt;&amp;nbsp;&lt;/span&gt;&lt;span class="Apple-style-span" style="-webkit-text-decorations-in-effect: none;"&gt;(Removed)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;s&gt;Legend on/off&lt;/s&gt; (Removed)&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-4964239692615078704?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/4964239692615078704/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2010/06/cells-redux-progress.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/4964239692615078704'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/4964239692615078704'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2010/06/cells-redux-progress.html' title='Cells Redux Progress'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-6301231266383941568</id><published>2010-05-18T01:50:00.001-06:00</published><updated>2010-05-18T01:54:41.886-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tools'/><category scheme='http://www.blogger.com/atom/ns#' term='circuits'/><title type='text'>I wasn't done after all</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_UcuIPd1Smgs/S_JGF3V402I/AAAAAAAAALg/hBfxbc_9_nA/s1600/circuitScreen2.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_UcuIPd1Smgs/S_JGF3V402I/AAAAAAAAALg/hBfxbc_9_nA/s320/circuitScreen2.png" /&gt;&lt;/a&gt;&lt;/div&gt;What good is sleep anyway? The top buttons now work as far as placing parts goes. The rotate and flip buttons also work. The light gray ghost shows what will happen if you click. The flip buttons light up to tell you if they're on. An orientation indicator on the rotate button would be nice too. It's possible to place parts, but not to edit them.&lt;br /&gt;&lt;br /&gt;The buttons still don't interact, and I've thought about it some. Button movement is not as important as part placement and editing, so it's bumped down on the list to the end right after the new element color picking (where do you think that red transistor was supposed to come from?).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-6301231266383941568?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/6301231266383941568/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2010/05/i-wasnt-done-after-all.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/6301231266383941568'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/6301231266383941568'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2010/05/i-wasnt-done-after-all.html' title='I wasn&apos;t done after all'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_UcuIPd1Smgs/S_JGF3V402I/AAAAAAAAALg/hBfxbc_9_nA/s72-c/circuitScreen2.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-905500923508552043</id><published>2010-05-17T22:49:00.000-06:00</published><updated>2010-05-17T22:49:27.507-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tools'/><category scheme='http://www.blogger.com/atom/ns#' term='circuits'/><title type='text'>Progress for 10-5-17</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_UcuIPd1Smgs/S_Ia8XZB0sI/AAAAAAAAALY/hltYhQrYm4s/s1600/circuitScreen1.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_UcuIPd1Smgs/S_Ia8XZB0sI/AAAAAAAAALY/hltYhQrYm4s/s320/circuitScreen1.png" /&gt;&lt;/a&gt;&lt;/div&gt;There is a button class that handles some collision &lt;b&gt;detection&lt;/b&gt;&amp;nbsp;(no reaction) and all its graphics details. With support inside main, it can be moved (right now only the grid button is supported). The only buttons there that works is the grid button. There are display lists for 16 1-point components and 5 2-point components, all shown in the screenshot. The circuit shown is the same as before; hardcoded using the single-point component class. That class has no provisions for interacting with the user. Those will probably be handled in main in a general fashion. Should probably add a standard cursor button to switch back from deleting. Next up:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Make those buttons interact with each other.&lt;/li&gt;&lt;li&gt;Make it possible to add components using the buttons.&lt;/li&gt;&lt;li&gt;Make it possible to edit components.&lt;/li&gt;&lt;li&gt;Create a button configuration file.&lt;/li&gt;&lt;li&gt;Screenshot support with provisions for existing files.&lt;/li&gt;&lt;li&gt;Schematic file format.&lt;/li&gt;&lt;ul&gt;&lt;li&gt;No windows API here. It will load and save from hardcoded filenames.&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-905500923508552043?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/905500923508552043/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2010/05/progress-for-10-5-17.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/905500923508552043'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/905500923508552043'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2010/05/progress-for-10-5-17.html' title='Progress for 10-5-17'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_UcuIPd1Smgs/S_Ia8XZB0sI/AAAAAAAAALY/hltYhQrYm4s/s72-c/circuitScreen1.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-254633931773871</id><published>2010-05-17T16:22:00.006-06:00</published><updated>2010-05-17T16:41:21.326-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tools'/><category scheme='http://www.blogger.com/atom/ns#' term='circuits'/><category scheme='http://www.blogger.com/atom/ns#' term='betron I'/><title type='text'>Betron I Schematic</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_UcuIPd1Smgs/S_G-1H9x6II/AAAAAAAAALI/416FNKNDCko/s1600/betron.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_UcuIPd1Smgs/S_G-1H9x6II/AAAAAAAAALI/416FNKNDCko/s320/betron.png" /&gt;&lt;/a&gt;&lt;/div&gt;This is all hardcoded, and the text was added in paint, but everything else was generated by software. The code looks something like&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: 'Courier New', Courier, monospace;"&gt;&amp;nbsp;&amp;nbsp;testNode-&amp;gt;setList(NPN);&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: 'Courier New', Courier, monospace;"&gt;&amp;nbsp;&amp;nbsp;testNode-&amp;gt;setPos(19,20);&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: 'Courier New', Courier, monospace;"&gt;&amp;nbsp;&amp;nbsp;testNode-&amp;gt;draw();&lt;/span&gt;&lt;br /&gt;&lt;div&gt;for each component, so It's pretty straightforward how this can be generalized into lists. Right now two-point components are handled with the one-point component class, but only because the two-point class doesn't yet exist. For the same reason, lines are handled with GL_LINES.&lt;br /&gt;The whole thing actually took an hour or so to type out, and much of that time was devoted to matching grid points to points in the schematic in my notebook. That will not be a problem when the program has an interface. The main thing to note here is how sexy the schematic looks.&lt;/div&gt;&lt;div&gt;The circuit itself is fairly straightforward. The left side is two current mirrors. The red transistor is the DUT. depending on its type, one of the the current mirrors supplies a small current to the base, and then current at the collector can be measured via the collector voltage. There is a fixed conversion fact from the difference between collector voltage and supply voltage and the transistor beta given by&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_UcuIPd1Smgs/S_HBCRI3zbI/AAAAAAAAALQ/m6jmzRYg8Kc/s1600/betroneq.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_UcuIPd1Smgs/S_HBCRI3zbI/AAAAAAAAALQ/m6jmzRYg8Kc/s320/betroneq.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;(thank you, LaTeX) where alpha_m, Vs, and VBE are for the current mirrors, and Vs is the total voltage from the positive rail to the negative rail.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-254633931773871?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/254633931773871/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2010/05/betron-i-schematic.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/254633931773871'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/254633931773871'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2010/05/betron-i-schematic.html' title='Betron I Schematic'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_UcuIPd1Smgs/S_G-1H9x6II/AAAAAAAAALI/416FNKNDCko/s72-c/betron.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-5038542971807456577</id><published>2010-05-17T00:56:00.000-06:00</published><updated>2010-05-17T00:56:20.666-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tools'/><category scheme='http://www.blogger.com/atom/ns#' term='circuits'/><title type='text'>Circuit Symbols</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_UcuIPd1Smgs/S_DnPS4ypjI/AAAAAAAAAK4/WcKxNL8a2cw/s1600/circuitParts.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_UcuIPd1Smgs/S_DnPS4ypjI/AAAAAAAAAK4/WcKxNL8a2cw/s320/circuitParts.png" /&gt;&lt;/a&gt;&lt;/div&gt;Dependent Voltage Source, Dependent Current Source, Op-Amp&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Indie Voltage Source, Indie Current Source, AC Voltage Source&lt;br /&gt;&lt;br /&gt;Node, Open Circle, Supply Arrow, Ground, Zener Diode&lt;br /&gt;Resistor, Capacitor, Inductor, Diode&lt;br /&gt;&lt;br /&gt;NPN, PNP, NMOS, PMOS&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Maybe add Transformer, Potentiometer, Variable resistor, a couple more grounds&lt;br /&gt;These are all coded straight in opengl. The plan is to make the code sufficiently general that I can add any amount of additional components easily in the future. That might mean making each buttons for each component and dockable entity that can be somehow enabled and disabled. That way adding a new component is just a matter of adding a new buttons, telling it what type of component it's looking at (2-point or 1-point), and showing it the display list.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-5038542971807456577?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/5038542971807456577/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2010/05/circuit-symbols.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/5038542971807456577'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/5038542971807456577'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2010/05/circuit-symbols.html' title='Circuit Symbols'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_UcuIPd1Smgs/S_DnPS4ypjI/AAAAAAAAAK4/WcKxNL8a2cw/s72-c/circuitParts.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-2620627667270421895</id><published>2010-05-16T21:13:00.001-06:00</published><updated>2010-05-17T00:42:00.961-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tools'/><category scheme='http://www.blogger.com/atom/ns#' term='circuits'/><title type='text'>This is how it's done</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_UcuIPd1Smgs/S_CzKN7sUBI/AAAAAAAAAKw/746ogFFHse8/s1600/pair.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_UcuIPd1Smgs/S_CzKN7sUBI/AAAAAAAAAKw/746ogFFHse8/s320/pair.png" /&gt;&lt;/a&gt;&lt;a href="http://3.bp.blogspot.com/_UcuIPd1Smgs/S_CzKN7sUBI/AAAAAAAAAKw/746ogFFHse8/s1600/pair.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/div&gt;This is all hardcoded, but it's all coded in such a way that it's straightforward to generalize into lists of objects. That same generalization will make it possible to extend lines a little bit so the look nicer at edges (look at the emitters of the transistors here). Some may say that resistors should have more than just the one notch. The whole aesthetic here depends on elements being square on the grid. Don't ask me how I'm going to handle inductors.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-2620627667270421895?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/2620627667270421895/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2010/05/this-is-how-its-done.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/2620627667270421895'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/2620627667270421895'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2010/05/this-is-how-its-done.html' title='This is how it&apos;s done'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_UcuIPd1Smgs/S_CzKN7sUBI/AAAAAAAAAKw/746ogFFHse8/s72-c/pair.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-8359248861880205364</id><published>2010-05-08T02:03:00.002-06:00</published><updated>2010-05-10T00:25:20.079-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Limit Quest'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='cells'/><category scheme='http://www.blogger.com/atom/ns#' term='Cells Redux'/><title type='text'>Plans for the Future</title><content type='html'>Summer's coming up, and that means full time development on Limit Quest. Before that, though, I'm gonna want a week &amp;nbsp;or so to cool off from this past semester. I might also take that time to start thinking about game programming again with a remake of Cells using everything I've learned about game making. My goals are to make it look more polished, improve some really annoying things in the interface (for example: it's possible to resume the game from the main menu, but not obvious; I just had to guess and hope I was right.), and maybe make a nicer tutorial. I can apply new programming techniques to make the game much more compact and elegant.&lt;br /&gt;&lt;br /&gt;Mainly for my own benefit before I forget, here's a list of some things to do:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Add resume menu option&lt;/li&gt;&lt;li&gt;Improve key repeat speed issue&lt;/li&gt;&lt;li&gt;Mouse interaction&lt;/li&gt;&lt;li&gt;Add a high score table&lt;/li&gt;&lt;li&gt;Make checking give some indication of what or how much is wrong. As it stands, failing on a fully locked board basically means starting over. Maybe have options.&lt;/li&gt;&lt;li&gt;Come up with a more elegant solution than the reset button. Autodetect locked board and shuffle? Sudden Death Mode (this may well be a luck thing and a bad idea)&lt;/li&gt;&lt;li&gt;Add bitmap fonts&lt;/li&gt;&lt;li&gt;Better tutorial&lt;/li&gt;&lt;li&gt;Get rid of that console, add a title to the window, make an icon for the game&lt;/li&gt;&lt;li&gt;Gameplay options: Color/Grayscale, Numbers/Colors/Both, Legend on/off&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-8359248861880205364?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/8359248861880205364/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2010/05/plans-for-future.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/8359248861880205364'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/8359248861880205364'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2010/05/plans-for-future.html' title='Plans for the Future'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-3596564164065772945</id><published>2010-03-03T22:25:00.000-07:00</published><updated>2010-03-03T22:25:00.916-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='BLDNG MAN'/><title type='text'>Tethered to the sky</title><content type='html'>By a thousand rays of red and blue&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_UcuIPd1Smgs/S49EC2gqqFI/AAAAAAAAAKo/wlZIdhnE1Z0/s1600-h/cityof1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_UcuIPd1Smgs/S49EC2gqqFI/AAAAAAAAAKo/wlZIdhnE1Z0/s320/cityof1.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-3596564164065772945?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/3596564164065772945/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2010/03/tethered-to-sky.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/3596564164065772945'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/3596564164065772945'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2010/03/tethered-to-sky.html' title='Tethered to the sky'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_UcuIPd1Smgs/S49EC2gqqFI/AAAAAAAAAKo/wlZIdhnE1Z0/s72-c/cityof1.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-8394927511296086987</id><published>2010-02-21T14:53:00.001-07:00</published><updated>2010-02-21T14:53:43.744-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='BLDNG MAN'/><title type='text'>Thinking of you (no not you)</title><content type='html'>Thinking of balding man. Thinking of a beefy flag system that throws caution to the wind and lets me blow my brains out (metaphorically) if I want to. Right now it goes like this:&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_UcuIPd1Smgs/S4GrIZq-M4I/AAAAAAAAAKg/894XC9jGlF4/s1600-h/baldFlags.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_UcuIPd1Smgs/S4GrIZq-M4I/AAAAAAAAAKg/894XC9jGlF4/s640/baldFlags.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-8394927511296086987?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/8394927511296086987/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2010/02/thinking-of-you-no-not-you.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/8394927511296086987'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/8394927511296086987'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2010/02/thinking-of-you-no-not-you.html' title='Thinking of you (no not you)'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_UcuIPd1Smgs/S4GrIZq-M4I/AAAAAAAAAKg/894XC9jGlF4/s72-c/baldFlags.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-6153089764770156945</id><published>2010-01-30T20:28:00.003-07:00</published><updated>2010-01-30T22:10:34.408-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='BLDNG MAN'/><title type='text'>It's not easy being...</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_UcuIPd1Smgs/S2T42EzDlSI/AAAAAAAAAKY/PL_xf3fUWsA/s1600-h/bald3b.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_UcuIPd1Smgs/S2T42EzDlSI/AAAAAAAAAKY/PL_xf3fUWsA/s320/bald3b.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;I am fairly certain this one is based half on a toilet bowl and half on the cover of that one version of beowulf.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-6153089764770156945?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/6153089764770156945/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2010/01/its-not-easy-being.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/6153089764770156945'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/6153089764770156945'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2010/01/its-not-easy-being.html' title='It&apos;s not easy being...'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_UcuIPd1Smgs/S2T42EzDlSI/AAAAAAAAAKY/PL_xf3fUWsA/s72-c/bald3b.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-8463863598630198462</id><published>2010-01-30T18:23:00.000-07:00</published><updated>2010-01-30T18:23:18.394-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='BLDNG MAN'/><title type='text'>"I am sorry for your kidney..."</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_UcuIPd1Smgs/S2TbaTyjLlI/AAAAAAAAAKQ/1dhwTUptoko/s1600-h/bald2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_UcuIPd1Smgs/S2TbaTyjLlI/AAAAAAAAAKQ/1dhwTUptoko/s400/bald2.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-8463863598630198462?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/8463863598630198462/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2010/01/i-am-sorry-for-your-kidney.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/8463863598630198462'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/8463863598630198462'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2010/01/i-am-sorry-for-your-kidney.html' title='&quot;I am sorry for your kidney...&quot;'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_UcuIPd1Smgs/S2TbaTyjLlI/AAAAAAAAAKQ/1dhwTUptoko/s72-c/bald2.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-3679750814476834402</id><published>2010-01-30T17:20:00.000-07:00</published><updated>2010-01-30T17:20:44.646-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='BLDNG MAN'/><title type='text'>I still dream</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_UcuIPd1Smgs/S2TMtg-t6WI/AAAAAAAAAKI/qbsiOO2CumA/s1600-h/bald1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_UcuIPd1Smgs/S2TMtg-t6WI/AAAAAAAAAKI/qbsiOO2CumA/s320/bald1.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-3679750814476834402?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/3679750814476834402/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2010/01/i-still-dream.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/3679750814476834402'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/3679750814476834402'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2010/01/i-still-dream.html' title='I still dream'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_UcuIPd1Smgs/S2TMtg-t6WI/AAAAAAAAAKI/qbsiOO2CumA/s72-c/bald1.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-146861076149328684</id><published>2010-01-22T21:11:00.003-07:00</published><updated>2010-01-22T21:12:42.297-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Limit Quest'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><title type='text'>Limit Quest Prototype 2b</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;img border="0" height="200" src="http://3.bp.blogspot.com/_UcuIPd1Smgs/S1p2oKROI-I/AAAAAAAAAJ4/ADLESfYsUUI/s320/LQP2bShot1.png" width="320" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;On a related note, the Balding Man thing obviously never took off.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-146861076149328684?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/146861076149328684/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2010/01/limit-quest-prototype-2b.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/146861076149328684'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/146861076149328684'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2010/01/limit-quest-prototype-2b.html' title='Limit Quest Prototype 2b'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_UcuIPd1Smgs/S1p2oKROI-I/AAAAAAAAAJ4/ADLESfYsUUI/s72-c/LQP2bShot1.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-1142671997394393215</id><published>2009-11-12T09:51:00.001-07:00</published><updated>2009-11-12T09:51:31.887-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='EDGE'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='Balding Edge'/><title type='text'>Taking a new edge on things</title><content type='html'>It's that time of year again. Time for me to start working on that project again. Yes, that. But this year it will be different. This year I'm going to approach things differently. This year things are going to be edgier. I'm going to push my coding skills to the edge. This year it's not Balding Man. It's Balding Edge from Second Edge Games.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.nmt.edu/~wlaub/image/BEdge.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://www.nmt.edu/~wlaub/image/BEdge.png" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-1142671997394393215?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/1142671997394393215/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2009/11/taking-new-edge-on-things.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/1142671997394393215'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/1142671997394393215'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2009/11/taking-new-edge-on-things.html' title='Taking a new edge on things'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-1072607311704483388</id><published>2009-09-21T16:27:00.006-06:00</published><updated>2009-09-28T10:36:58.717-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='Project Hype-Machine'/><title type='text'>What Happen?</title><content type='html'>Why isn't Arity finished yet? Why haven't there been any updates? Has SLG dropped off the face of the earth?&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;These are all valid questions with one simple answer (and no, someone didn't set up us the bomb).&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I'm working on something else. I've got an awesome composer (unless you don't like trance) who also happens to play video games. He's played a lot more of this type of game than I have, so he's also got a lot of useful knowledge and makes a great co-designer. I think that once I get it all laid out, the engine will be fairly simple to make. I think the gameplay might not be entirely original, but I think it will be fun. I think that this game will also see the first iteration of L.A.U.R.A. Tomorrow is Bright!&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;In celebration of the new and exciting project, I've take time off from doing homework instead of working on the prototype engine to fix up the blog layout (the old one was really ugly) and the fix up the logo for the blog (the old one was really ugly). I might as well also mention that I made a new and slightly more interesting background for the main site a month ago. Get out your text highlighting-enabled browser, because that old broken down projector does a pretty poor job of making the text stand out from the background (EDIT: That's because apparently Chrome doesn't "do" FixedSys).&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-1072607311704483388?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/1072607311704483388/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2009/09/what-happen.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/1072607311704483388'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/1072607311704483388'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2009/09/what-happen.html' title='What Happen?'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-3644488949904225722</id><published>2009-08-20T14:43:00.004-06:00</published><updated>2009-08-20T14:47:57.149-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Arity 1'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><title type='text'>Arity Update</title><content type='html'>Things have been slow lately. I updated the main website.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I also did some work on Arity. The engine is mostly done. I got someone to play it for a few minutes in front of me, and from  that decided that I had to do something about that disorienting screen transition, soI hacked in fast smooth scrolling, and it looks really good. I also took the opportunity to make some improvements to the collision detection. It would be better if I didn't treat the player like a point instead of a 1x1px box, but it works well enough, and maybe suggested that the character is just a bright glowing point, which fits well. I still need to work on the actual world, which is more or less where I stopped last Summer. I'm heading back to school in a few days, So I'll probably stop development entirely for a little while while I aclimate. We'll see if I pick it up again. It's so close. I'm really getting a sense for what the second 90% of development is.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-3644488949904225722?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/3644488949904225722/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2009/08/arity-update.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/3644488949904225722'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/3644488949904225722'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2009/08/arity-update.html' title='Arity Update'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-4472252741979693110</id><published>2009-08-12T11:54:00.007-06:00</published><updated>2009-08-12T12:09:52.768-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Arity 1'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><title type='text'>Status Report</title><content type='html'>&lt;ul&gt;&lt;li&gt;PurEdit can create any aspect of a boss now.&lt;/li&gt;&lt;li&gt;Anything other than creation has to be handled with a hex editor.&lt;/li&gt;&lt;li&gt;All but two bosses are complete; one still need to have its guns shuffled around some.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;I need to add an eyedropper for guns to the editor.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;The engine is more or less complete.&lt;/li&gt;&lt;li&gt;Roughly 25% of the rooms are complete and more are in progress.&lt;/li&gt;&lt;li&gt;I'm not really sure what to do after the last boss.&lt;/li&gt;&lt;li&gt;     Credits maybe? New Game+?&lt;/li&gt;&lt;li&gt;         It's already pretty ridiculous with full powerups. New Game+ might actually be harder.&lt;/li&gt;&lt;li&gt;               Which is not necessarily a bad thing.&lt;/li&gt;&lt;li&gt;Difficulty and Balance is probably way off. I'll have to test for that when the game is done. Maybe even before then.&lt;/li&gt;&lt;li&gt;My code is a cancerous mess and I don't think I do any sort of memory management. The last thing I want to do it go back and fix it up, though. The game works; it doesn't have to be hyperefficient.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;I guess I'm more or less in the second 90% of development now.&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-4472252741979693110?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/4472252741979693110/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2009/08/status-report.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/4472252741979693110'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/4472252741979693110'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2009/08/status-report.html' title='Status Report'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-6592536958183684853</id><published>2009-08-09T11:51:00.003-06:00</published><updated>2009-08-09T11:55:33.956-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Arity 1'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='purity'/><title type='text'>Arity 1 Update</title><content type='html'>Done:&lt;ul&gt;&lt;li&gt;Continue working on bosses (just aout done).&lt;/li&gt;&lt;li&gt;Change the name to Arity 1.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Save boss death and make the environment respond (done)&lt;/li&gt;&lt;li&gt;Find the world map I made before I stopped.&lt;/li&gt;&lt;li&gt;Make global (I know) event object to pass around events.&lt;/li&gt;&lt;li&gt;Explosions.&lt;/li&gt;&lt;li&gt;Improvements.&lt;/li&gt;&lt;li&gt;And the like.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;Todo:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Add more Boss functionality to PurEdit (add/remove cathode/anode).&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Make rooms.&lt;/li&gt;&lt;li&gt;Polish&lt;/li&gt;&lt;li&gt;Polish&lt;/li&gt;&lt;li&gt;Polish&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-6592536958183684853?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/6592536958183684853/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2009/08/arity-1-update.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/6592536958183684853'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/6592536958183684853'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2009/08/arity-1-update.html' title='Arity 1 Update'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-2361815230475905664</id><published>2009-08-02T09:18:00.001-06:00</published><updated>2009-08-02T09:19:52.607-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='FMOD'/><title type='text'>Sound</title><content type='html'>FMOD Ex/VC++ has crushed my soul for the last time. I just downloaded IrrKlang. I'm done with FMOD and its damn VC++ addiction.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-2361815230475905664?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/2361815230475905664/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2009/08/sound.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/2361815230475905664'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/2361815230475905664'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2009/08/sound.html' title='Sound'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-6735660398771857526</id><published>2009-07-26T12:08:00.003-06:00</published><updated>2009-07-26T12:18:37.777-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='purity'/><title type='text'>Purity Update §</title><content type='html'>&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/DOpr4qT9EOU&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/DOpr4qT9EOU&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Done:&lt;ul&gt;&lt;li&gt;Continue working on bosses.&lt;/li&gt;&lt;li&gt;Add boss-making capacity to PurEdit.&lt;/li&gt;&lt;li&gt;Save boss death and make the environment respond (started)&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;Todo:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Continue working on bosses (deathroll mainly).&lt;/li&gt;&lt;li&gt;Add more Boss functionality to PurEdit (add/remove cathode/anode).&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Make global (I know) event object to pass around events.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Make rooms.&lt;/li&gt;&lt;li&gt;Find the world map I made before I stopped.&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-6735660398771857526?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/6735660398771857526/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2009/07/purity-update_26.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/6735660398771857526'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/6735660398771857526'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2009/07/purity-update_26.html' title='Purity Update §'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-9032158711085144015</id><published>2009-07-19T12:09:00.003-06:00</published><updated>2009-07-19T12:11:53.573-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='purity'/><title type='text'>Purity Update Z</title><content type='html'>&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/St51dfX8tBM&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/St51dfX8tBM&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Done:&lt;ul&gt;&lt;li&gt;Fixed List.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Working on bosses.&lt;/li&gt;&lt;li&gt;Made some more rooms.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;Todo:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Continue working on bosses.&lt;/li&gt;&lt;li&gt;Make rooms.&lt;/li&gt;&lt;li&gt;Add boss-making capacity to PurEdit.&lt;/li&gt;&lt;li&gt;Save boss death and make the environment respond.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Find the world map I made before I stopped&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-9032158711085144015?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/9032158711085144015/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2009/07/purity-update-z.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/9032158711085144015'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/9032158711085144015'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2009/07/purity-update-z.html' title='Purity Update Z'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-4891412410955720262</id><published>2009-07-12T20:27:00.005-06:00</published><updated>2009-07-12T20:33:18.271-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='purity'/><title type='text'>Purity Update XI</title><content type='html'>&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/CTW7kGjzvRI&amp;amp;hl=en&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/CTW7kGjzvRI&amp;amp;hl=en&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Done:&lt;ul&gt;&lt;li&gt;Just about done being sick.&lt;/li&gt;&lt;li&gt;Rewrite PurEdit (more work that it sounds; see above video).&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;Todo:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;FIX LIST.&lt;/li&gt;&lt;li&gt;Make bosses.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Make BMP to Map converter.&lt;/li&gt;&lt;li&gt;Find the world map I made before I stopped&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-4891412410955720262?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/4891412410955720262/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2009/07/purity-update-xi.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/4891412410955720262'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/4891412410955720262'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2009/07/purity-update-xi.html' title='Purity Update XI'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-633586941884298745</id><published>2009-07-09T20:59:00.002-06:00</published><updated>2009-07-09T21:00:08.459-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='SLG'/><title type='text'>New Logo</title><content type='html'>This one has enhanced mathematical and scientific significance. I spent literally hours trying to find a way to give the old on significance, but it just wasn't working. I'm sort of working on a logo specification now.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-633586941884298745?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/633586941884298745/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2009/07/new-logo.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/633586941884298745'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/633586941884298745'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2009/07/new-logo.html' title='New Logo'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-4144887764350434983</id><published>2009-07-05T12:25:00.000-06:00</published><updated>2009-07-05T12:26:30.974-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='purity'/><title type='text'>Purity Update Q</title><content type='html'>&lt;object height="344" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/3HaT_GlXCvM&amp;amp;hl=en&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/3HaT_GlXCvM&amp;amp;hl=en&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="344" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Done:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Update gun class&lt;/li&gt;&lt;li&gt;Update room file format to include guns and potential other things.&lt;/li&gt;&lt;li&gt;Maybe getting sick. We'll see.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;Todo:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Make bosses.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Make BMP to Map converter.&lt;/li&gt;&lt;li&gt;Update/rewrite PurEdit.&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-4144887764350434983?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/4144887764350434983/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2009/07/purity-update-q.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/4144887764350434983'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/4144887764350434983'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2009/07/purity-update-q.html' title='Purity Update Q'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-5693187787857941593</id><published>2009-07-04T19:17:00.003-06:00</published><updated>2009-07-04T19:19:47.820-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='purity'/><title type='text'>Purity Update X</title><content type='html'>Done:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Improve minimap drawing&lt;/li&gt;&lt;li&gt;Add save point to save point teleportation.&lt;/li&gt;&lt;li&gt;Enhance screens.&lt;/li&gt;&lt;li&gt;Tweak menus and map.&lt;/li&gt;&lt;li&gt;Thanks to Alec for help with pngs.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;Todo:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Update gun class.&lt;/li&gt;&lt;li&gt;Update room file format to include guns and potential other things.&lt;/li&gt;&lt;li&gt;Make bosses.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Make BMP to Map converter.&lt;/li&gt;&lt;li&gt;Update/rewrite PurEdit.&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-5693187787857941593?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/5693187787857941593/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2009/07/purity-update-x.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/5693187787857941593'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/5693187787857941593'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2009/07/purity-update-x.html' title='Purity Update X'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-5425932400517601907</id><published>2009-07-03T12:47:00.003-06:00</published><updated>2009-07-03T12:50:38.835-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='purity'/><title type='text'>Purity Update</title><content type='html'>Done:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Add health bar.&lt;/li&gt;&lt;li&gt;Add map.&lt;/li&gt;&lt;li&gt;Revise level handling.&lt;/li&gt;&lt;li&gt;Add cheat code for testing.&lt;/li&gt;&lt;li&gt;Add Loading screen.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;Todo:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Update gun class.&lt;/li&gt;&lt;li&gt;Make new font file.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Update room file format to include guns and potential other things.&lt;/li&gt;&lt;li&gt;Make bosses.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Make BMP to Map converter.&lt;/li&gt;&lt;li&gt;Update/rewrite PurEdit.&lt;/li&gt;&lt;li&gt;Improve minimap drawing.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Add save point to save point teleportation.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-5425932400517601907?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/5425932400517601907/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2009/07/purity-update.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/5425932400517601907'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/5425932400517601907'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2009/07/purity-update.html' title='Purity Update'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-3599220863186667530</id><published>2009-06-28T11:58:00.005-06:00</published><updated>2009-06-30T20:57:25.307-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='purity'/><title type='text'>Purity Update</title><content type='html'>&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/7cNtc31CmNs&amp;amp;hl=en&amp;amp;fs=1&amp;amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/7cNtc31CmNs&amp;amp;hl=en&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Done:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Update falling platforms and related add new collision detection&lt;/li&gt;&lt;li&gt;Update powerups class.&lt;/li&gt;&lt;li&gt;Update room file format to include save points and platforms.&lt;/li&gt;&lt;li&gt;Update powerups file to act as a partial save file as well. Not as bad as it sounds. I already had it set up that way and just ended up making a few new functions.&lt;/li&gt;&lt;li&gt;Add sounds for powerups.&lt;/li&gt;&lt;li&gt;Add powerups.&lt;/li&gt;&lt;li&gt;Add menu with continue, reload, new game, and exit.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;Todo:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Update gun class.&lt;/li&gt;&lt;li&gt;Add health bar.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Make new font file.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Update room file format to include guns and potential other things.&lt;/li&gt;&lt;li&gt;Make BMP to Map converter.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-3599220863186667530?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/3599220863186667530/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2009/06/purity-update_28.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/3599220863186667530'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/3599220863186667530'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2009/06/purity-update_28.html' title='Purity Update'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-9194604452076589134</id><published>2009-06-21T10:38:00.006-06:00</published><updated>2009-06-21T11:35:29.992-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='purity'/><title type='text'>Purity Update</title><content type='html'>Done:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Old FMOD 3.75 code removed.&lt;/li&gt;&lt;li&gt;Room graphics switched to OpenGL.&lt;/li&gt;&lt;li&gt;Collision Detection rebuilt and enhanced.&lt;/li&gt;&lt;li&gt;Edge Gravity Added.&lt;/li&gt;&lt;li&gt;"Skill Jump" added (jump at the peak of the second jump, three frame tolerance).&lt;/li&gt;&lt;li&gt;Added FMOD Ex, jumping sounds (1, 2, skill, skill fail).&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;Todo:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Update falling platforms and related add new collision detection&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Update gun class.&lt;/li&gt;&lt;li&gt;Update powerups class.&lt;/li&gt;&lt;li&gt;Add new sprite class.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Update room file format to include guns, powerups, save points, platforms, and potential other things.&lt;/li&gt;&lt;li&gt;Update save file with a list of powerups gotten (this will be more helpful than it sounds).&lt;/li&gt;&lt;li&gt;Make BMP to Map converter.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-9194604452076589134?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/9194604452076589134/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2009/06/purity-update.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/9194604452076589134'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/9194604452076589134'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2009/06/purity-update.html' title='Purity Update'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-5527067732211855786</id><published>2009-06-20T08:50:00.002-06:00</published><updated>2009-06-20T08:52:54.718-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='purity'/><category scheme='http://www.blogger.com/atom/ns#' term='BLDNG MAN'/><title type='text'>Purity Overhaul</title><content type='html'>I've lost motivation on BLDNG MAN (making scripting languages from scratch is not fun), so I'm going to take a break, and get back to work on Purity. I started purity before I knew OpenGL, so I'm going to start with a graphics engine overhaul. I also didn't plan very well when I started making the game, so some important features were just hacked in. I'm going to fix that has well. Hopefully those two combined with a bitmap-&gt;room converter and an updated level editor will result in a near future release.&lt;br /&gt;&lt;br /&gt;--Gold Cray, Second Law Games.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-5527067732211855786?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/5527067732211855786/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2009/06/purity-overhaul.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/5527067732211855786'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/5527067732211855786'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2009/06/purity-overhaul.html' title='Purity Overhaul'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-809498040705586825</id><published>2009-04-14T00:09:00.002-06:00</published><updated>2009-04-14T00:11:24.346-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='Project Hype-Machine'/><category scheme='http://www.blogger.com/atom/ns#' term='BLDNG MAN'/><title type='text'>THEE FYTIE OV THEE FVTVRE</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_UcuIPd1Smgs/SeQo9B0BCgI/AAAAAAAAAIs/BcpcwOhDZNw/s1600-h/fytie.png"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 282px;" src="http://4.bp.blogspot.com/_UcuIPd1Smgs/SeQo9B0BCgI/AAAAAAAAAIs/BcpcwOhDZNw/s400/fytie.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5324425688382507522" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-809498040705586825?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/809498040705586825/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2009/04/thee-fytie-ov-thee-fvtvre.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/809498040705586825'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/809498040705586825'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2009/04/thee-fytie-ov-thee-fvtvre.html' title='THEE FYTIE OV THEE FVTVRE'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_UcuIPd1Smgs/SeQo9B0BCgI/AAAAAAAAAIs/BcpcwOhDZNw/s72-c/fytie.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-8983780097723343430</id><published>2009-03-24T08:53:00.004-06:00</published><updated>2009-03-24T09:00:58.025-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='Cave Explorer ReDuX'/><category scheme='http://www.blogger.com/atom/ns#' term='Project Hype-Machine'/><title type='text'>I'm still alive</title><content type='html'>I've just been spending all my time doing science and programming instead of writing blog posts. But I'll make it up to you, internet void. &lt;a href = "http://wwww.nmt.edu/~wlaub/CER1.zip"&gt;Here.&lt;/a&gt; I haven't posted this anywhere else yet. It's a platformer controls prototype with procedurally generated cave-like terrain (using &lt;a href = "http://properundead.com/2009/03/cave-generator.html"&gt;ChevyRay's algorithm&lt;/a&gt;). Controls are wasd to move, s to crouch, w to jump and to climb up nearby short walls, and right click to boost. Let me know what you think (or not since the internet can't talk).&lt;br /&gt;&lt;br /&gt;Edit: When I say "what do you think," be honest. I mean it. Be as brutal as you need to be. I am aware that the controls might well be terrible. The goal here is to learn more about how to implement interesting controls effectively, and that means cutting out the ones that suck.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-8983780097723343430?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/8983780097723343430/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2009/03/im-still-alive.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/8983780097723343430'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/8983780097723343430'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2009/03/im-still-alive.html' title='I&apos;m still alive'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-7229698870677157914</id><published>2009-02-11T00:33:00.001-07:00</published><updated>2009-02-11T00:35:08.472-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='SLG'/><title type='text'>SERVER SPACE ACQUIRED</title><content type='html'>&lt;a href = "http://infohost.nmt.edu/~wlaub/index.shtml"&gt;Czech it out&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Maybe I will also go get a redirection while I am at it. www.secondlawgames.co.nr?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-7229698870677157914?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/7229698870677157914/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2009/02/server-space-acquired.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/7229698870677157914'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/7229698870677157914'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2009/02/server-space-acquired.html' title='SERVER SPACE ACQUIRED'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-7353076065172911843</id><published>2009-02-09T22:42:00.004-07:00</published><updated>2009-02-09T22:48:56.733-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='The Horror'/><category scheme='http://www.blogger.com/atom/ns#' term='Jorptec II'/><title type='text'>Jorptec II and Others</title><content type='html'>I'm building up steam to install VC++ on Windows and try to use it for compiling the Jorptec II Windows build. In the meantime, I'm roughing out some ideas for Kernel Of Darkness, which is just another name for The Horror, but instead of what it was going to be, it's going to be another Modernization of Heart of Darkness. You play ace steamship/task manager captain M.A.R.L.O.W., who must journey deep into Vista in order to rescue/kill the rogue process KURTZ.EXE. It's a bullet hell shmup in reverse.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_UcuIPd1Smgs/SZEVIeaEAgI/AAAAAAAAAIc/QGPRaIAnY5c/s1600-h/KoD1b.png"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="http://1.bp.blogspot.com/_UcuIPd1Smgs/SZEVIeaEAgI/AAAAAAAAAIc/QGPRaIAnY5c/s400/KoD1b.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5301041471737299458" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Oops! It looks like I need to work on my sprite system a little. Those bullets are a bit off.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-7353076065172911843?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/7353076065172911843/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2009/02/jorptec-ii-and-others.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/7353076065172911843'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/7353076065172911843'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2009/02/jorptec-ii-and-others.html' title='Jorptec II and Others'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_UcuIPd1Smgs/SZEVIeaEAgI/AAAAAAAAAIc/QGPRaIAnY5c/s72-c/KoD1b.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-9100074964678135915</id><published>2009-02-03T23:49:00.002-07:00</published><updated>2009-02-03T23:51:44.155-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='Jorptec'/><category scheme='http://www.blogger.com/atom/ns#' term='Jorptec II'/><title type='text'>Jorptec II Day 6.75</title><content type='html'>Started converting FMOD C++ in Linux version to C for the Windows version. I really should make a wrapper for Windows, but I'm not really in the mood for tedious programming right now. I might also look and see if I can use the VC++ compiler without dealing with VC++.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-9100074964678135915?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/9100074964678135915/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2009/02/jorptec-ii-day-675.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/9100074964678135915'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/9100074964678135915'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2009/02/jorptec-ii-day-675.html' title='Jorptec II Day 6.75'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-7859550952402473437</id><published>2009-02-02T23:31:00.001-07:00</published><updated>2009-02-02T23:31:27.092-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='Jorptec'/><category scheme='http://www.blogger.com/atom/ns#' term='Jorptec II'/><title type='text'>Jorptec II Day 6.5</title><content type='html'>&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/XkerHvlr4wQ&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/XkerHvlr4wQ&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-7859550952402473437?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/7859550952402473437/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2009/02/jorptec-ii-day-65.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/7859550952402473437'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/7859550952402473437'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2009/02/jorptec-ii-day-65.html' title='Jorptec II Day 6.5'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-9214555049470378649</id><published>2009-02-02T00:15:00.000-07:00</published><updated>2009-02-02T00:16:36.367-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='Jorptec'/><category scheme='http://www.blogger.com/atom/ns#' term='Jorptec II'/><title type='text'>Jorptec II Day 5.5</title><content type='html'>Started working on the boss. Didn't do much. Nothing to show.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-9214555049470378649?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/9214555049470378649/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2009/02/jorptec-ii-day-55.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/9214555049470378649'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/9214555049470378649'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2009/02/jorptec-ii-day-55.html' title='Jorptec II Day 5.5'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-9025272212544665339</id><published>2009-01-31T23:16:00.002-07:00</published><updated>2009-01-31T23:18:52.480-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='SLG'/><title type='text'>SLG Website Part II</title><content type='html'>I found it. It's over &lt;a href = "http://geek.nmt.edu/~william.laub/index.shtml"&gt;there.&lt;/a&gt; It turns out that the new server doesn't have all the capability of the old one, so you'll either have to just know the addresses of the other pages or find a way of learning them. It's pretty new, so they might intend to add the functionality later, or it might be that the server was never meant to be a server like that. If that's the case, I guess I'll start looking for a new host. Maybe I'll check out google pages again and see if it will let me use my own files.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-9025272212544665339?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/9025272212544665339/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2009/01/slg-website-part-ii.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/9025272212544665339'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/9025272212544665339'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2009/01/slg-website-part-ii.html' title='SLG Website Part II'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-8283324690059396819</id><published>2009-01-31T13:49:00.004-07:00</published><updated>2009-01-31T13:54:10.338-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Green Gameboy'/><title type='text'>The Truth is out There</title><content type='html'>I just went to take a picture of my old green Gameboy in order to post it here, but upon searching the canvas bag I hid it in, I found a Gameshark, an old carrying case, and a yellow link cable. There was no sign of the Gameboy. There is more going on here than we realize. They don't just buy old green Gameboys to get rid of them; they search for and steal hidden Gameboys. What do they want? Why are they trying to hide the truth? Who are they?&lt;br /&gt;&lt;br /&gt;Whatever the case, they must be stopped. The people deserve the truth.&lt;br /&gt;&lt;br /&gt;Until later, semper games&lt;br /&gt;&lt;br /&gt;  --Gold Cray, Second Law Games&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-8283324690059396819?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/8283324690059396819/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2009/01/truth-is-out-there.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/8283324690059396819'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/8283324690059396819'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2009/01/truth-is-out-there.html' title='The Truth is out There'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-7475084244396078203</id><published>2009-01-30T11:55:00.004-07:00</published><updated>2009-01-30T11:57:45.066-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='SLG'/><title type='text'>SLG Website</title><content type='html'>About that thing I said about uploading stuff to the website after finding the new server: I found the new server, I uploaded stuff to it, the stuff didn't show up. It's kind of confusing, really. The website existed only on the old server (baltic) and the new server (geek). As far as I know, baltic no longer exists, but the website apparently is not coming from geek. Where else could it be coming from? The future? The past? Must remember to alert the scientists to this new discovery...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-7475084244396078203?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/7475084244396078203/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2009/01/slg-website.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/7475084244396078203'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/7475084244396078203'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2009/01/slg-website.html' title='SLG Website'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-8692895684655291425</id><published>2009-01-29T23:02:00.001-07:00</published><updated>2009-01-29T23:02:52.410-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='Jorptec'/><category scheme='http://www.blogger.com/atom/ns#' term='Jorptec II'/><title type='text'>Jorptec II Day 5</title><content type='html'>&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/DMHSLfA1-fI&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/DMHSLfA1-fI&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-8692895684655291425?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/8692895684655291425/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2009/01/jorptec-ii-day-5.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/8692895684655291425'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/8692895684655291425'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2009/01/jorptec-ii-day-5.html' title='Jorptec II Day 5'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-6666183222786335648</id><published>2009-01-28T22:31:00.001-07:00</published><updated>2009-01-29T00:06:38.250-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='Jorptec II'/><title type='text'>Jorptec II Day 4</title><content type='html'>Progress is purely sonic (aside from changing a number in a particular enemy class). No new videos to post.&lt;br /&gt;However, as soon as I figure out where the heck baltic went, I might upload the music, and also Jorptec I, which I finished a few weeks ago.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-6666183222786335648?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/6666183222786335648/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2009/01/jorptec-ii-day-4.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/6666183222786335648'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/6666183222786335648'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2009/01/jorptec-ii-day-4.html' title='Jorptec II Day 4'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-486125765465129295</id><published>2009-01-28T19:48:00.001-07:00</published><updated>2009-01-28T19:49:41.938-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='Jorptec II'/><title type='text'>Jorptec II Day 3</title><content type='html'>It's a little late because of some issues uploading the video.&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/pAVKh8UTQVY&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/pAVKh8UTQVY&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-486125765465129295?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/486125765465129295/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2009/01/jorptec-ii-day-3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/486125765465129295'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/486125765465129295'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2009/01/jorptec-ii-day-3.html' title='Jorptec II Day 3'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-5046571985346737275</id><published>2009-01-27T12:55:00.000-07:00</published><updated>2009-01-27T12:56:28.225-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='Jorptec'/><category scheme='http://www.blogger.com/atom/ns#' term='Jorptec II'/><title type='text'>Jorptec II Day 2</title><content type='html'>&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/F2Q1ST12vD8&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/F2Q1ST12vD8&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-5046571985346737275?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/5046571985346737275/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2009/01/jorptec-ii-day-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/5046571985346737275'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/5046571985346737275'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2009/01/jorptec-ii-day-2.html' title='Jorptec II Day 2'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-8621206045376984366</id><published>2009-01-26T02:01:00.001-07:00</published><updated>2009-01-26T02:02:56.341-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='Jorptec II'/><title type='text'>Jorptec II</title><content type='html'>&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/ueyOBEDegnQ&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/ueyOBEDegnQ&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;It's a shmup. You fly a ship with a laser cannon and blow things up.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-8621206045376984366?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/8621206045376984366/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2009/01/jorptec-ii.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/8621206045376984366'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/8621206045376984366'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2009/01/jorptec-ii.html' title='Jorptec II'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-1460154106426331252</id><published>2009-01-25T17:33:00.001-07:00</published><updated>2009-01-25T17:34:18.903-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Project Hype-Machine'/><title type='text'>II</title><content type='html'>&lt;object width="480" height="295"&gt;&lt;param name="movie" value="http://www.youtube.com/v/5aqPqQXUJow&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/5aqPqQXUJow&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-1460154106426331252?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/1460154106426331252/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2009/01/ii.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/1460154106426331252'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/1460154106426331252'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2009/01/ii.html' title='II'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-886672738299405546</id><published>2008-12-11T18:13:00.002-07:00</published><updated>2010-09-30T01:05:31.218-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='Project Hype-Machine'/><title type='text'>Root's Eye View</title><content type='html'>&lt;img alt="" border="0" src="http://www.nmt.edu/~wlaub/image/cTron.png" style="height: 396px; width: 407px;" /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-886672738299405546?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/886672738299405546/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2008/12/roots-eye-view.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/886672738299405546'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/886672738299405546'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2008/12/roots-eye-view.html' title='Root&apos;s Eye View'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-5295568294086091456</id><published>2008-12-10T22:35:00.007-07:00</published><updated>2010-09-30T01:05:06.514-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='Project Hype-Machine'/><title type='text'>Seg Fault</title><content type='html'>&lt;img alt="" border="0" src="http://www.nmt.edu/~wlaub/image/SegFaultLogo.png" style="height: 256px; width: 416px;" /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-5295568294086091456?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/5295568294086091456/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2008/12/seg-fault.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/5295568294086091456'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/5295568294086091456'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2008/12/seg-fault.html' title='Seg Fault'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-807566677137764193</id><published>2008-12-08T13:32:00.000-07:00</published><updated>2008-12-08T13:33:47.934-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='Death Geode'/><category scheme='http://www.blogger.com/atom/ns#' term='finished'/><title type='text'>Death Geode Released</title><content type='html'>&lt;a href ="http://www.ee.nmt.edu/~william.laub/dg.shtml" &gt; Here it is. &lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-807566677137764193?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/807566677137764193/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2008/12/death-geode-released.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/807566677137764193'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/807566677137764193'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2008/12/death-geode-released.html' title='Death Geode Released'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-7868576641788791157</id><published>2008-12-07T22:27:00.004-07:00</published><updated>2008-12-07T22:31:21.466-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='Death Geode'/><category scheme='http://www.blogger.com/atom/ns#' term='BLDNG MAN'/><title type='text'>Death Geode Update 2</title><content type='html'>I've fixed up the Linux version and made a few changes to both versions to improve the general gameplay and organization. Now I'm just waiting on Mr. Clyffe's updates to the music. The game ought to be ready for release number one within a few days.&lt;br /&gt;&lt;br /&gt;Also of note, I got some much needed inspiration and encouragement the other day and have started work on writing Balding Man again. Hopefully we'll still manage the original release date of 4/1/09.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-7868576641788791157?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/7868576641788791157/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2008/12/death-geode-update-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/7868576641788791157'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/7868576641788791157'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2008/12/death-geode-update-2.html' title='Death Geode Update 2'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-5097020409290955417</id><published>2008-12-07T20:36:00.007-07:00</published><updated>2008-12-07T20:41:26.536-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='Death Geode'/><title type='text'>FINALLY</title><content type='html'>It's about fracking time. I managed to trace the input problem in Death Geode to a few errors reading the config file 80 lines earlier. Once I fixed that, everything started working perfectly. Naturally, I'm a bit wary of the fact that the Linux version went on working despite this problem, so I'm going to push back the release until I've had a chance to check that out and make sure both versions are doing things correctly and identically.&lt;br /&gt;&lt;br /&gt;I might also hold off to make some changes to the sound effects and music (available on the website). The music is certainly good; I don't mean to insult Mr. Clyffe's abilities, but I'm worried that it doesn't really fit the game.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-5097020409290955417?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/5097020409290955417/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2008/12/finally.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/5097020409290955417'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/5097020409290955417'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2008/12/finally.html' title='FINALLY'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-9130445731864220460</id><published>2008-12-04T21:00:00.005-07:00</published><updated>2008-12-04T21:07:28.992-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Project Hype-Machine'/><title type='text'>Different Raycasting</title><content type='html'>I starting reading flatland and it inspired me to try making a 2d -&gt; 1d raycaster. If its current for, it uses thickness to communicate depth, but later on I'd like to use 3d glasses (inspired by gamma 3d) to convey depth. This could allow for first person 2d games and I'll no doubt pick it up again later for that purpose. For now I'm trying to keep clear for &lt;a href="http://forums.tigsource.com/index.php?topic=3651.0"&gt;Tixel&lt;/a&gt; when programming starts on that.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_UcuIPd1Smgs/STioen03A8I/AAAAAAAAAH0/eF9oksceo7I/s1600-h/testSmall.png"&gt;&lt;img style="cursor: pointer; width: 400px; height: 225px;" src="http://4.bp.blogspot.com/_UcuIPd1Smgs/STioen03A8I/AAAAAAAAAH0/eF9oksceo7I/s400/testSmall.png" alt="" id="BLOGGER_PHOTO_ID_5276152207504769986" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_UcuIPd1Smgs/STioedxcalI/AAAAAAAAAHs/vGLplSLwI0k/s1600-h/1DTest.png"&gt;&lt;img style="cursor: pointer; width: 124px; height: 360px;" src="http://4.bp.blogspot.com/_UcuIPd1Smgs/STioedxcalI/AAAAAAAAAHs/vGLplSLwI0k/s400/1DTest.png" alt="" id="BLOGGER_PHOTO_ID_5276152204806089298" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;For now I'll just hand out the source with a Linux binary.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.ee.nmt.edu/%7Ewilliam.laub/1DTest.zip" target="_blank"&gt;Source&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Page Up/Down - angle&lt;br /&gt;Right/Left Arrow keys - Forward/Backward&lt;br /&gt;Up/Down Arrow keys - Straight up and down&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-9130445731864220460?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/9130445731864220460/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2008/12/different-raycasting.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/9130445731864220460'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/9130445731864220460'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2008/12/different-raycasting.html' title='Different Raycasting'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_UcuIPd1Smgs/STioen03A8I/AAAAAAAAAH0/eF9oksceo7I/s72-c/testSmall.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-6498597337195496858</id><published>2008-12-02T18:47:00.003-07:00</published><updated>2008-12-02T18:51:00.967-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='X-Treme Cave Explorer Deluxe Professional Edition'/><category scheme='http://www.blogger.com/atom/ns#' term='Project Hype-Machine'/><title type='text'>Raycasting</title><content type='html'>Same cave, different framerate:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_UcuIPd1Smgs/STXl-S10k_I/AAAAAAAAAHk/43Vn6V2B4n0/s1600-h/CastShot.png"&gt;&lt;img style="cursor: pointer; width: 400px; height: 400px;" src="http://1.bp.blogspot.com/_UcuIPd1Smgs/STXl-S10k_I/AAAAAAAAAHk/43Vn6V2B4n0/s400/CastShot.png" alt="" id="BLOGGER_PHOTO_ID_5275375396906636274" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Each triangle is like a flashlight. This renders at 4-6ms per frame instead of 100-130ms per frame, plus it adds realistic shadows and lets me easily change the widths and direction of the light.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-6498597337195496858?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/6498597337195496858/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2008/12/raycasting.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/6498597337195496858'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/6498597337195496858'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2008/12/raycasting.html' title='Raycasting'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_UcuIPd1Smgs/STXl-S10k_I/AAAAAAAAAHk/43Vn6V2B4n0/s72-c/CastShot.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-10875360192150607</id><published>2008-12-02T13:04:00.005-07:00</published><updated>2008-12-02T13:10:35.609-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='X-Treme Cave Explorer Deluxe Professional Edition'/><category scheme='http://www.blogger.com/atom/ns#' term='Project Hype-Machine'/><title type='text'>More</title><content type='html'>This one uses an actual randomly generated cave segment. It was actually created in several parts in order to test the ideas behind the algorithm. The whole cave would have been 20480x11520 pixels (1280x720 * 16). I only generated a 1280x720 pixel segment of that, and then used a 400x400 pixel segment of that for the lighting.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_UcuIPd1Smgs/STWVB9vAHKI/AAAAAAAAAHM/plgWe79C4es/s1600-h/CaveTestLighting.png"&gt;&lt;img style="cursor: pointer; width: 400px; height: 400px;" src="http://3.bp.blogspot.com/_UcuIPd1Smgs/STWVB9vAHKI/AAAAAAAAAHM/plgWe79C4es/s400/CaveTestLighting.png" alt="" id="BLOGGER_PHOTO_ID_5275286399518514338" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;This is the whole finished cave segment.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_UcuIPd1Smgs/STWWCYlV9PI/AAAAAAAAAHU/NJ49qw_d3PQ/s1600-h/cave2.png"&gt;&lt;img style="cursor: pointer; width: 320px; height: 180px;" src="http://2.bp.blogspot.com/_UcuIPd1Smgs/STWWCYlV9PI/AAAAAAAAAHU/NJ49qw_d3PQ/s320/cave2.png" alt="" id="BLOGGER_PHOTO_ID_5275287506237388018" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-10875360192150607?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/10875360192150607/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2008/12/more.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/10875360192150607'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/10875360192150607'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2008/12/more.html' title='More'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_UcuIPd1Smgs/STWVB9vAHKI/AAAAAAAAAHM/plgWe79C4es/s72-c/CaveTestLighting.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-3163442401949442079</id><published>2008-12-02T07:35:00.002-07:00</published><updated>2008-12-02T07:38:39.913-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='X-Treme Cave Explorer Deluxe Professional Edition'/><category scheme='http://www.blogger.com/atom/ns#' term='Project Hype-Machine'/><title type='text'>Even More Cave Lighting</title><content type='html'>And this time it's a video!&lt;br /&gt;&lt;br /&gt;&lt;object height="344" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/jMKC7mNIqqM&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/jMKC7mNIqqM&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="344" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-3163442401949442079?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/3163442401949442079/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2008/12/even-more-cave-lighting.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/3163442401949442079'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/3163442401949442079'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2008/12/even-more-cave-lighting.html' title='Even More Cave Lighting'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-3162131704659821375</id><published>2008-12-01T16:45:00.004-07:00</published><updated>2008-12-01T16:48:07.870-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='X-Treme Cave Explorer Deluxe Professional Edition'/><category scheme='http://www.blogger.com/atom/ns#' term='Project Hype-Machine'/><title type='text'>More Cave Lightning</title><content type='html'>Later versions of this will use ray casting instead of checking every pixel. This will enable faster rendering and shadows (1600 lines vs 160000 pixels).&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_UcuIPd1Smgs/STR3KmXYuuI/AAAAAAAAAHE/kOklOkUlyfw/s1600-h/LightTestLarge.png"&gt;&lt;img style="cursor: pointer; width: 400px; height: 400px;" src="http://1.bp.blogspot.com/_UcuIPd1Smgs/STR3KmXYuuI/AAAAAAAAAHE/kOklOkUlyfw/s400/LightTestLarge.png" alt="" id="BLOGGER_PHOTO_ID_5274972087538727650" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-3162131704659821375?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/3162131704659821375/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2008/12/more-cave-lightning.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/3162131704659821375'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/3162131704659821375'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2008/12/more-cave-lightning.html' title='More Cave Lightning'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_UcuIPd1Smgs/STR3KmXYuuI/AAAAAAAAAHE/kOklOkUlyfw/s72-c/LightTestLarge.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-9131213415586857543</id><published>2008-12-01T13:56:00.012-07:00</published><updated>2008-12-07T22:29:34.560-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='Death Geode'/><title type='text'>Death Geode</title><content type='html'>&lt;span style="font-style: italic;"&gt;Iota wiped the micro-sweat from her techno-brow and set down her heavy Explosive Decrystallizer 18600. It had&lt;/span&gt; &lt;span style="font-style: italic;"&gt;taken days of work, but she had finally cleaned away all the seed crystals and carved out the inside of the geode.&lt;/span&gt; &lt;span style="font-style: italic;"&gt;Now all she had to do was lay out the nano-structure and hook up to the omninet an&lt;/span&gt;&lt;span style="font-style: italic;"&gt;d it would be complete.&lt;/span&gt;&lt;span style="font-style: italic;"&gt;&lt;br /&gt;&lt;br /&gt;The geode itself has been grown right at the heart of Neo Nano New York, just above the omninet's primary&lt;/span&gt; &lt;span style="font-style: italic;"&gt;backbone, giving her one of the fastest connections on the planet as well as all the bosons and fermions a&lt;/span&gt; &lt;span style="font-style: italic;"&gt;femto-engineer could ever want. &lt;/span&gt;&lt;span style="font-style: italic;"&gt;The fu&lt;/span&gt;&lt;span style="font-style: italic;"&gt;ture was bright.&lt;/span&gt;&lt;span style="font-style: italic;"&gt;&lt;br /&gt;&lt;br /&gt;Or so it seemed.&lt;/span&gt;&lt;span style="font-style: italic;"&gt;&lt;br /&gt;&lt;br /&gt;The antiforce nano-missile and its antimatter payload fel&lt;/span&gt;&lt;span style="font-style: italic;"&gt;t otherwise. It felt that it was falling straight&lt;/span&gt; &lt;span style="font-style: italic;"&gt;toward Neo Nano New York at ten meters per second and rising.&lt;/span&gt;&lt;span style="font-style: italic;"&gt;&lt;br /&gt;&lt;br /&gt;Moments later, Iota found herself swimming in mi&lt;/span&gt;&lt;span style="font-style: italic;"&gt;neral-rich hydro-water surrounded by the shattered remains of&lt;/span&gt; &lt;span style="font-style: italic;"&gt;millions of geodes and seed crystals. They were all growing. She found her ED 18600 floating nearby, mumbled&lt;/span&gt; &lt;span style="font-style: italic;"&gt;something bad-ass, and started decrystallizing shit.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_UcuIPd1Smgs/STRP_EPU--I/AAAAAAAAAGk/gzeNCcdGDDs/s1600-h/DGShot1.png"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://3.bp.blogspot.com/_UcuIPd1Smgs/STRP_EPU--I/AAAAAAAAAGk/gzeNCcdGDDs/s400/DGShot1.png" alt="" id="BLOGGER_PHOTO_ID_5274929008446077922" border="0" /&gt; &lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_UcuIPd1Smgs/STRQeeprmsI/AAAAAAAAAG0/9t9JfnDkb4A/s1600-h/DGShot4.png"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://3.bp.blogspot.com/_UcuIPd1Smgs/STRQeeprmsI/AAAAAAAAAG0/9t9JfnDkb4A/s400/DGShot4.png" alt="" id="BLOGGER_PHOTO_ID_5274929548111878850" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_UcuIPd1Smgs/STRQeAOW8xI/AAAAAAAAAGs/8trvS-3e0oQ/s1600-h/DGShot3.png"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://1.bp.blogspot.com/_UcuIPd1Smgs/STRQeAOW8xI/AAAAAAAAAGs/8trvS-3e0oQ/s400/DGShot3.png" alt="" id="BLOGGER_PHOTO_ID_5274929539944215314" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_UcuIPd1Smgs/STRQ1w6fURI/AAAAAAAAAG8/9a9CTNpfW0Q/s1600-h/DGShot5.png"&gt; &lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://1.bp.blogspot.com/_UcuIPd1Smgs/STRQ1w6fURI/AAAAAAAAAG8/9a9CTNpfW0Q/s400/DGShot5.png" alt="" id="BLOGGER_PHOTO_ID_5274929948151206162" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Download: &lt;a href="http://www.ee.nmt.edu/%7Ewilliam.laub/DeathGeode1.3.6.zip"&gt;Linux (455.2 KiB)&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-9131213415586857543?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/9131213415586857543/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2008/12/death-geode.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/9131213415586857543'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/9131213415586857543'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2008/12/death-geode.html' title='Death Geode'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_UcuIPd1Smgs/STRP_EPU--I/AAAAAAAAAGk/gzeNCcdGDDs/s72-c/DGShot1.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-3745708620326884995</id><published>2008-12-01T12:54:00.004-07:00</published><updated>2008-12-01T14:10:01.683-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='X-Treme Cave Explorer Deluxe Professional Edition'/><category scheme='http://www.blogger.com/atom/ns#' term='Project Hype-Machine'/><title type='text'>Cave Lighting</title><content type='html'>Frame rate is really low, but it works.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_UcuIPd1Smgs/STRBSxTlpWI/AAAAAAAAAGc/8HwYd5t9J48/s1600-h/light.png"&gt;&lt;img style="cursor: pointer; width: 400px; height: 400px;" src="http://3.bp.blogspot.com/_UcuIPd1Smgs/STRBSxTlpWI/AAAAAAAAAGc/8HwYd5t9J48/s400/light.png" alt="" id="BLOGGER_PHOTO_ID_5274912854286640482" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I'll see about the promised Death Geode stuff later today. No promises, though.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-3745708620326884995?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/3745708620326884995/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2008/12/cave-lightning.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/3745708620326884995'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/3745708620326884995'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2008/12/cave-lightning.html' title='Cave Lighting'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_UcuIPd1Smgs/STRBSxTlpWI/AAAAAAAAAGc/8HwYd5t9J48/s72-c/light.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-6437607367957215337</id><published>2008-11-17T22:26:00.005-07:00</published><updated>2008-12-10T23:30:34.164-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='Death Geode'/><title type='text'>Death Geode 1</title><content type='html'>Death Geode is almost ready for its first release. The Linux version is fully functional and the Windows version is refusing to read a particular text file, so I don't even know if it's going to work proerly when I get that hammered out. Hopefully this won't be too far away. On Wednesday I'll post some actual information about the game. For now I'll just say that Death Geode is probably the first action game we feel comfortable releasing. It still needs some work, but a little public exposure shouldn't hurt (should help).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-6437607367957215337?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/6437607367957215337/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2008/11/death-geode-1.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/6437607367957215337'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/6437607367957215337'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2008/11/death-geode-1.html' title='Death Geode 1'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-8862573381318209463</id><published>2008-11-10T16:43:00.002-07:00</published><updated>2008-11-10T16:45:00.858-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Green Gameboy'/><title type='text'>It's Real!</title><content type='html'>Don't believe anything anyone tells you. The dark green original gameboy is real! I have proof! Google image search is lying to you. Someone doesn't want you to know about the green gameboy.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-8862573381318209463?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/8862573381318209463/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2008/11/its-real.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/8862573381318209463'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/8862573381318209463'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2008/11/its-real.html' title='It&apos;s Real!'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-3364868925290382598</id><published>2008-11-06T23:09:00.005-07:00</published><updated>2008-11-06T23:12:54.403-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='SLG'/><title type='text'>Second Law Games website is online</title><content type='html'>&lt;a href = "http://www.ee.nmt.edu/~william.laub/"&gt;This&lt;/a&gt; is what I have been doing instead of working on Balding Man. It contains information about Second Law Games as well as finished games and some music. Information about games development will still be posted here, but finished work will be available in a better format at the website.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-3364868925290382598?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/3364868925290382598/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2008/11/second-law-games-website-is-online.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/3364868925290382598'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/3364868925290382598'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2008/11/second-law-games-website-is-online.html' title='Second Law Games website is online'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-3872068800173062362</id><published>2008-10-16T15:52:00.003-06:00</published><updated>2008-10-16T15:58:46.772-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='NaNoWriMo'/><category scheme='http://www.blogger.com/atom/ns#' term='BLDNG MAN'/><title type='text'>Notice</title><content type='html'>BLDNG MAN development will be limited to music until the beginning of November. In November, I will begin writing BLDNG MAN. In December I will script BLDNG MAN. In January I will write the Realtime Text and Raster Display (R.T.a.R.D.) Engine. In February I will polish the interface and begin testing. During March I will continue testing and polishing and our composer will be done with the music. BLDNG MAN will be released on April 1st 2009. Mark you calender, idiotkid.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-3872068800173062362?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/3872068800173062362/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2008/10/notice.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/3872068800173062362'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/3872068800173062362'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2008/10/notice.html' title='Notice'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-42618958927861048</id><published>2008-10-02T15:24:00.002-06:00</published><updated>2008-10-02T15:27:28.614-06:00</updated><title type='text'>Dear Nintendo,</title><content type='html'>&lt;p&gt;&lt;a href="http://www.joystiq.com/2008/10/02/cave-story-on-wiiware-this-holiday-season-with-new-content-an/"&gt;Apology Accepted.&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Sincerely,&lt;/p&gt;&lt;p&gt;--Second Law Games&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-42618958927861048?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/42618958927861048/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2008/10/dear-nintendo.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/42618958927861048'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/42618958927861048'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2008/10/dear-nintendo.html' title='Dear Nintendo,'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-3280490872959005902</id><published>2008-09-26T22:10:00.003-06:00</published><updated>2008-09-26T22:11:29.951-06:00</updated><title type='text'>what?</title><content type='html'>&lt;p&gt;That last post is actually completely pointless and I don' t understand why I bothered to create it. I must have still been reeling from the thing.&lt;/p&gt;&lt;p&gt;Now I'm just reeling from the last post.&lt;/p&gt;&lt;p&gt;It will be a neverending chain.&lt;/p&gt;&lt;p&gt;Every week or so.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-3280490872959005902?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/3280490872959005902/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2008/09/what.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/3280490872959005902'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/3280490872959005902'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2008/09/what.html' title='what?'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-3681616878954556679</id><published>2008-09-21T16:36:00.003-06:00</published><updated>2008-09-21T16:41:02.587-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='purity'/><title type='text'>Purity Name Change Made Possible</title><content type='html'>I was looking at the &lt;a href="http://forums.tigsource.com/index.php?topic=2333.msg78889#msg78889"&gt;Character Submissions&lt;/a&gt; thread over at TIGSource and ran into a suggestion for the character from Purity. Needless to say, I was shocked because I thought no one knew about that game. It turns out that there was another &lt;a href="http://vectorpoem.com/purity/"&gt;Purity&lt;/a&gt; before mine that I just didn't know about.&lt;br /&gt;That was a big relief, but it does mean that my game's name isn't original any more. This doesn't mean I'm going to change it completely. I might just add a subtitle that never actually shows up in the game but still distinguishes it from the other one.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-3681616878954556679?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/3681616878954556679/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2008/09/purity-name-change-made-possible.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/3681616878954556679'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/3681616878954556679'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2008/09/purity-name-change-made-possible.html' title='Purity Name Change Made Possible'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-7055655549944453661</id><published>2008-09-14T02:48:00.006-06:00</published><updated>2008-12-10T23:30:58.143-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='LInux'/><category scheme='http://www.blogger.com/atom/ns#' term='Freedom'/><title type='text'>A GNU Dawn</title><content type='html'>In an act of extreme symbolism (which I hope will be remembered when the time comes to award the next Nobel Prize in Literature), I have ported my artgame, Freedom, to Linux.&lt;br /&gt;&lt;br /&gt;This version brings back the window frame because there's basically no cross-platform method for positioning windows with SDL and the window kept showing up at the bottom right of my screen. Now at least it's possible to move it to a nicer location.&lt;br /&gt;&lt;br /&gt;Download: &lt;a href="http://home.comcast.net/%7Egravyman3321/Freedom.tar.gz"&gt;Linux&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I don't have a whole lot of LInux experience, so I don't actually know if I can just pass around the binary and assume that it will work on other computers. I don't see any immdeiate reason that it shouldn't, though. Correct me if I'm wrong.&lt;br /&gt;&lt;br /&gt;Oh wait. You can't. Because you're the Internet Void, and only people can test the game on other machines and let me know if it works. And we both know that no one reads this.&lt;br /&gt;&lt;br /&gt;Yet.&lt;br /&gt;&lt;br /&gt;When the time is right...&lt;br /&gt;&lt;br /&gt;One last thing. Basically none of the Windows versions of my games are going to run correctly under Wine because I used clock() for timing instead of SDL_GetTicks(). In the future, I plan to stick to SDL_GetTicks(), so my games ought to run just fine in Wine.&lt;br /&gt;&lt;br /&gt;Of course, they ought to also have Linux versions that run just fine without Wine.&lt;br /&gt;&lt;br /&gt;Edit: Linux version += &lt;span style="font-weight: bold; font-family: arial; color: rgb(255, 0, 0);"&gt;easteregg&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-7055655549944453661?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/7055655549944453661/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2008/09/gnu-dawn.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/7055655549944453661'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/7055655549944453661'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2008/09/gnu-dawn.html' title='A GNU Dawn'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-8722270085132838123</id><published>2008-09-12T23:07:00.004-06:00</published><updated>2008-09-12T23:26:36.259-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='42'/><title type='text'>Language: English Vs English</title><content type='html'>Greetings, Internet Void,&lt;br /&gt;&lt;br /&gt;As you have no doubt noticed (assuming you've worked out ASCII and those other encoding formats), there seems to be two versions of English floating around and a whole lot of debate over which one to use where. It's starting to seem as if bringing English over to America during the British invasion of New England (not that I have a problem with the result, it's just that the initial act was a little rude) was a bad idea. If we'd just started with a fresh new language, we wouldn't have this problem. Instead of letting English evolve into two slightly different languages due to physical and cultural separation and then debating over which one is correct, we'd just have an extra language to translate, which wouldn't be a problem at all since we seem to be handling the ones we've got right now just fine (and even some "fictional" ones).&lt;br /&gt;&lt;br /&gt;As it is though, we've got these two almost identical languages causing a lot of pointless &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;flamewars&lt;/span&gt; over at &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;Wikipedia&lt;/span&gt; when really, it does not matter the slightest bit which one we use. Anyone who knows English knows that "metre" and "meter" are &lt;span style="font-style: italic;"&gt;exactly the same thing&lt;/span&gt;. Some argue that "meter" should be used for measurement devices and "metre" for the unit because then you can tell them apart by spelling. So they should also be pronounced "&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;meatur&lt;/span&gt;" and "&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;meatreh&lt;/span&gt;" so that you can tell them apart in speech, right? Alternatively, we can all just spell them however we want and tell them apart by context.&lt;br /&gt;&lt;br /&gt;Language is such an imprecise communication tool that it's really pointless to argue over these sorts of things anyway.&lt;br /&gt;&lt;br /&gt;I could leave it at that pretty elegantly, but I'm not one for being articulate, so here's an example:&lt;br /&gt;&lt;br /&gt;"Give me that screwdriver."&lt;br /&gt;"Would you please hand me the screwdriver?"&lt;br /&gt;&lt;br /&gt;These two are exactly the same but some people are inevitably going to be offended by the first one. People demand all these little embellishments that makes language in general incredibly inefficient. There's no reason for this thing called "politeness," and there's no reason (outside of "art") for this thing called "connotation."&lt;br /&gt;&lt;br /&gt;They are both inextricably linked to language, though, and as a result the part that matters gets clouded up by all these meaningless little details, and a lot of information gets lost in a flurry of emotions.&lt;br /&gt;&lt;br /&gt;Emotions.&lt;br /&gt;&lt;br /&gt;We could certainly do without some of them.&lt;br /&gt;&lt;br /&gt;The above sentiment brought to you by some of the emotions we could do with out.&lt;br /&gt;&lt;br /&gt;And the same to that one&lt;br /&gt;&lt;br /&gt;Etc.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-8722270085132838123?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/8722270085132838123/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2008/09/language-english-vs-english.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/8722270085132838123'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/8722270085132838123'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2008/09/language-english-vs-english.html' title='Language: English Vs English'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-426168195276485030</id><published>2008-09-12T20:27:00.002-06:00</published><updated>2008-09-12T20:29:14.159-06:00</updated><title type='text'>Hail Polybius</title><content type='html'>&lt;span style="font-size:100%;"&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);font-family:arial;" &gt;everything is fine.&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-426168195276485030?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/426168195276485030/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2008/09/hail-polybius.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/426168195276485030'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/426168195276485030'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2008/09/hail-polybius.html' title='Hail Polybius'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-7092326852151623659</id><published>2008-09-07T10:10:00.008-06:00</published><updated>2008-09-07T10:41:54.782-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='LInux'/><category scheme='http://www.blogger.com/atom/ns#' term='Project Hype-Machine'/><title type='text'>gearGen and Linux</title><content type='html'>I finally got around to filling that empty space on my hard drive that I've had sitting around for six months. I filled it Linux. What this means is that in the future (if I can just figure out how to use KDevelop), I will be able to offer both Linux and windows versions of my games.&lt;br /&gt;&lt;br /&gt;It took me about two hours to install Linux. I then spent 8 hours fiddling with xorg.conf and rebooting over and over again before I realized that I could just turn off overscan on my monitor. After that, I'm pretty sure Linux is actually more "user-friendly" than either Windows or Mac. It certainly seems to have a lot more fancy graphical stuff going on. And it seems you can download and install just about anything by typing "sudo apt-get install [program name]." I mean anything. "sudo apt-get install pi" downloads and installs a program to calculate pi.&lt;br /&gt;&lt;br /&gt;Anyway, in celebration of my new operating system, and because doing it on a calculator was really tedious, I decided to write a good old-fashioned command line program. It's called gearGen and it prints out x and y coordinates for drawing gears. Those coordinates can then be converted to images using paint or the GIMP. This ought to help a lot with making sprites for a certain game. It turns out that just opening up paint and drawing a 32x32 gear from scratch is not at all easy.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_UcuIPd1Smgs/SMP-kJ-1A4I/AAAAAAAAAFw/qFsM-Bxm9sY/s1600-h/gears1.png"&gt;&lt;img style="cursor: pointer;" src="http://3.bp.blogspot.com/_UcuIPd1Smgs/SMP-kJ-1A4I/AAAAAAAAAFw/qFsM-Bxm9sY/s320/gears1.png" alt="" id="BLOGGER_PHOTO_ID_5243314288297575298" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_UcuIPd1Smgs/SMP-jEDqKPI/AAAAAAAAAFo/0327Vx26cP0/s1600-h/gearGen.png"&gt;&lt;img style="cursor: pointer;" src="http://4.bp.blogspot.com/_UcuIPd1Smgs/SMP-jEDqKPI/AAAAAAAAAFo/0327Vx26cP0/s320/gearGen.png" alt="" id="BLOGGER_PHOTO_ID_5243314269527353586" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;gearGen code: &lt;a href="http://home.comcast.net/%7Egravyman3321/gearGen.cpp"&gt;(C=C+1)&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-7092326852151623659?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/7092326852151623659/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2008/09/geargen-and-linux.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/7092326852151623659'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/7092326852151623659'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2008/09/geargen-and-linux.html' title='gearGen and Linux'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_UcuIPd1Smgs/SMP-kJ-1A4I/AAAAAAAAAFw/qFsM-Bxm9sY/s72-c/gears1.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-4522689461287620985</id><published>2008-09-04T15:25:00.011-06:00</published><updated>2008-09-14T02:59:14.566-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='finished'/><category scheme='http://www.blogger.com/atom/ns#' term='Freedom'/><title type='text'>Game: Freedom</title><content type='html'>I have noticed something about art games: they are exactly like any other art; the artist presents the audience with a thing, and the audience digs up meaning for the thing. Since the artist's job is a fairly simple one, I decided to try taking the place of the artist.&lt;br /&gt;&lt;br /&gt;My art game is called "Freedom." The goal is to reach the opposite side of the tunnel. Use the right arrow key to move. When the tunnel changes colors, you change direction and speed.&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_UcuIPd1Smgs/SMBU8fnOoBI/AAAAAAAAAFg/puImyCIMD7Y/s1600-h/free1.png"&gt;&lt;img id="BLOGGER_PHOTO_ID_5242283364514177042" style="" alt="" src="http://2.bp.blogspot.com/_UcuIPd1Smgs/SMBU8fnOoBI/AAAAAAAAAFg/puImyCIMD7Y/s320/free1.png" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Download: &lt;a href="http://home.comcast.net/%7Egravyman3321/Freedom.zip"&gt;Windows&lt;/a&gt;&lt;br /&gt;                   &lt;a href="http://home.comcast.net/%7Egravyman3321/Freedom.tar.gz"&gt;Linux&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Following the lead of other artists, I have also written an analysis of my game (though it is pretty short).&lt;br /&gt;&lt;br /&gt;Freedom represents the journey of a nation as it struggles to remain free in an imperfect world. On the path to freedom, obstacles can cause the people to lose sight of the real goal (to go backwards). There are two ways to reach freedom. Either "stay the course" (hold right) and keep moving in whatever direction seems to be forward, or try to adapt to the rest of the world; when something goes wrong, pull out quickly and wait for the situation to resolve itself before moving forward again (press and release right as the color changes).&lt;br /&gt;&lt;br /&gt;However, this analysis merely skims the surface of a deeper meaning. Strangely, the bitmap responsible for holding the numbers used in displaying the final score is located in the root directory instead of in the "&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;bmp&lt;/span&gt;" folder. Additionally, it seems as if the images for "4" and "7" have been removed and replaced with hasty &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;mspaint&lt;/span&gt; scribbles. No matter what the end result, there is always the potential for capitalism, which is supposed to enforce individuality, to corrupt the system as a whole.&lt;br /&gt;&lt;br /&gt;One might argue that the numbers 4 and 7 were chosen at random; however, a closer look reveals that 4 and 7 were the two numbers of the "system" font that did not adapt well to the modified font used in the game. This reveals the exact nature of the capitalist corruption. Those things which do not fit, rather than being carefully (and expensively) repaired are replaced with cheaper, lower quality components.&lt;br /&gt;&lt;br /&gt;Additionally, the hexadecimal number 47 represents the letter "G" in ASCII. If "G" is taken to means "GAMES" or "&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;GAMEPLAY&lt;/span&gt;," it can be said that the corruption of hex 47 represents the state of the commercial games industry. the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;gameplay&lt;/span&gt; is cheap filler that creates simple context for beautiful graphics and the occasional "GIMMICK."&lt;br /&gt;&lt;br /&gt;Etc.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-4522689461287620985?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/4522689461287620985/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2008/09/game-freedom.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/4522689461287620985'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/4522689461287620985'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2008/09/game-freedom.html' title='Game: Freedom'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_UcuIPd1Smgs/SMBU8fnOoBI/AAAAAAAAAFg/puImyCIMD7Y/s72-c/free1.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-8400404645732587942</id><published>2008-09-03T22:25:00.001-06:00</published><updated>2008-09-03T22:26:41.828-06:00</updated><title type='text'></title><content type='html'>DIL FND CUR OM DIS&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-8400404645732587942?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/8400404645732587942/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2008/09/dil-fnd-cur-om-dis.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/8400404645732587942'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/8400404645732587942'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2008/09/dil-fnd-cur-om-dis.html' title=''/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-2100563058743972652</id><published>2008-08-28T19:44:00.003-06:00</published><updated>2008-08-28T19:58:12.775-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='Aliens from the Fifth Dimension'/><title type='text'>Fancy Compass</title><content type='html'>At one time, I was working on a 4D graphics engine for a 4D FPS based on 50's horror movies. I developed the math for 4D to 3D perspective projections, but got distracted and didn't go much farther. I've put a little more thought into the game and started making a 4D compass to help with navigation. The game allows left/right and up/down rotation in 3 dimensions like in a normal FPS as well as side/side and back/forward rotation in the fourth dimension. The hypercube inside the sphere to reflect the player's movements. The current version works in 3 dimensions. The next step is to make an object to hold information about the cube, rotate it, project it to 3 dimensions, rotate it again, and display it.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_UcuIPd1Smgs/SLdXhjXVi0I/AAAAAAAAAFY/QZ8RubOm9zQ/s1600-h/FancyCompass1.png"&gt;&lt;img style="cursor: pointer;" src="http://1.bp.blogspot.com/_UcuIPd1Smgs/SLdXhjXVi0I/AAAAAAAAAFY/QZ8RubOm9zQ/s320/FancyCompass1.png" alt="" id="BLOGGER_PHOTO_ID_5239752925409282882" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-2100563058743972652?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/2100563058743972652/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2008/08/fancy-compass.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/2100563058743972652'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/2100563058743972652'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2008/08/fancy-compass.html' title='Fancy Compass'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_UcuIPd1Smgs/SLdXhjXVi0I/AAAAAAAAAFY/QZ8RubOm9zQ/s72-c/FancyCompass1.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-8759112807470478108</id><published>2008-08-27T21:31:00.004-06:00</published><updated>2008-08-27T21:47:11.325-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='SWype'/><title type='text'>Wow, already?</title><content type='html'>The war for the fate of the galaxy has begun! Use your Galactic Interceptor 2600 to fly around the sun and push it toward your enemy. Use the left and right arrow keys to turn and accelerate with the up arrow key. Press Right &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;Ctrl&lt;/span&gt; to activate your Heat and Kinetic Energy Reflector Shield (H.A.C.K.E.R.S.) and dive toward the sun. Press the down arrow key to deploy your Space Skids and slow down. Your ship can pass through the sun four times before its Advanced Thermal and Radioactive Protection Shield (A.T.A.R.P.S.) fails completely.&lt;br /&gt;&lt;br /&gt;This is a game of two players, one keyboard. Player one (red) uses the arrow keys and right &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;ctrl&lt;/span&gt; while player two uses &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;wasd&lt;/span&gt; and left shift. F actives Spirograph Mode.&lt;br /&gt;&lt;br /&gt;If the void offers any feedback, I may very well take the time to work on improving (finishing up) the game. In fact, I may do so even if the void doesn't offer feedback and I instead have to rely on feedback from the real world.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_UcuIPd1Smgs/SLYetFgFcEI/AAAAAAAAAFQ/uD4AQw6TzjU/s1600-h/SWype3.png"&gt;&lt;img style="cursor: pointer;" src="http://2.bp.blogspot.com/_UcuIPd1Smgs/SLYetFgFcEI/AAAAAAAAAFQ/uD4AQw6TzjU/s320/SWype3.png" alt="" id="BLOGGER_PHOTO_ID_5239408976411848770" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Download: &lt;a href="http://home.comcast.net/%7Egravyman3321/Swype.zip"&gt;Windows&lt;/a&gt; (Required &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;SDL&lt;/span&gt;.&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;dll&lt;/span&gt; and &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;fmod&lt;/span&gt;.&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;dll&lt;/span&gt;)&lt;br /&gt;&lt;br /&gt;Sound effects made with &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;pxtone&lt;/span&gt;, graphics done with &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;openGL&lt;/span&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-8759112807470478108?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/8759112807470478108/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2008/08/wow-already.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/8759112807470478108'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/8759112807470478108'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2008/08/wow-already.html' title='Wow, already?'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_UcuIPd1Smgs/SLYetFgFcEI/AAAAAAAAAFQ/uD4AQw6TzjU/s72-c/SWype3.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-4559252692658750735</id><published>2008-08-27T17:39:00.005-06:00</published><updated>2008-08-27T18:28:41.457-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='SWype'/><title type='text'>SWype or  Expensive Spirograph</title><content type='html'>&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;SWype&lt;/span&gt; stands for &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;Spacewar&lt;/span&gt;!-Type. In it's current form, the game is not much more than an expensive Spirograph (it's free, actually). You fly around the sun in a space ship. If you hit the sun, it continues in the direction you were going and you go in the other direction. The game still needs some physics and other engine refinements (accurate sun-bouncing, determining whether the sun kills you or bounces off) before I add the second player. At that time, the game will become a &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_2"&gt;combination&lt;/span&gt; of Pong and &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;Spacewar&lt;/span&gt;! Except that the ball will kill you if it hits you at the wrong time.&lt;br /&gt;This is probably a good time to point out that I'm not one of those idiots who has never played Pong, but still raves about how great it is because it's "retro." I am sick and tired of most of the music in Mario. I love the retro aesthetic, but I am not a huge fan of the actual retro because most of it was garbage with a few clever ideas mixed in. Of course, the only difference today (in commercial games) is that the programmers don't also make the art and the music.&lt;br /&gt;At the same time that I preach about good vs bad retro, I know that I am also preaching to an empty void. I want the empty void to be perfectly clear on where I stand here. Or at least less unclear.&lt;br /&gt;&lt;br /&gt;Here are your screenshots:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_UcuIPd1Smgs/SLXwdsEUhmI/AAAAAAAAAFA/c_qHZVh5Lf8/s1600-h/SWype1.png"&gt;&lt;img style="cursor: pointer;" src="http://2.bp.blogspot.com/_UcuIPd1Smgs/SLXwdsEUhmI/AAAAAAAAAFA/c_qHZVh5Lf8/s320/SWype1.png" alt="" id="BLOGGER_PHOTO_ID_5239358134351595106" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Normal Mode&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_UcuIPd1Smgs/SLXwdtj8xWI/AAAAAAAAAFI/FXjG6inPIUY/s1600-h/SWype2.png"&gt;&lt;img style="cursor: pointer;" src="http://2.bp.blogspot.com/_UcuIPd1Smgs/SLXwdtj8xWI/AAAAAAAAAFI/FXjG6inPIUY/s320/SWype2.png" alt="" id="BLOGGER_PHOTO_ID_5239358134752691554" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Expensive Spirograph Mode (I don't know why the background is gray in that one)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-4559252692658750735?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/4559252692658750735/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2008/08/swype-or-expensive-spirograph.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/4559252692658750735'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/4559252692658750735'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2008/08/swype-or-expensive-spirograph.html' title='SWype or  Expensive Spirograph'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_UcuIPd1Smgs/SLXwdsEUhmI/AAAAAAAAAFA/c_qHZVh5Lf8/s72-c/SWype1.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-7647667407551121895</id><published>2008-08-26T23:07:00.003-06:00</published><updated>2008-08-26T23:15:51.591-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='contrecoup'/><category scheme='http://www.blogger.com/atom/ns#' term='purity'/><category scheme='http://www.blogger.com/atom/ns#' term='Project Hype-Machine'/><title type='text'>Hard Drive Update</title><content type='html'>Well, I've run a few diagnostic programs and I now know what data can be saved (the important stuff, it turns out), and what sector to stop at. I've got a new 250GB drive on the way, so when that arrives I'll see if I can't use some ghosting utility to copy the first 60% of the failed drive over to the new one, copy the data from the new one over to my backup, and then backup to the new drive.&lt;br /&gt;I'm holding off on &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;Contrecoup&lt;/span&gt; for the moment because I don't have 3d glasses yet and I'm still working out how I want to do the collision reaction (kill the player, randomly spin the player, push the player away, etc).&lt;br /&gt;Meanwhile, I still haven't done any work on Purity, but I might do a little of that in the next couple of weeks.&lt;br /&gt;Right now I'm getting ready to prototype a boss fight for another game and maybe work some on the code for the O.D.d.S.A.C.k.S. More data on that game when I release in ten years or so.&lt;br /&gt;The other thing I'm doing is honing my programming &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;skillz&lt;/span&gt; on &lt;a href="http://projecteuler.net"&gt;Project Euler&lt;/a&gt;. I've finished 5 of the problems and right now my computer is around prime number 1.5 million for another. Maybe I'll go back later and figure out how to solve that one in 1 minutes instead of a few hours.&lt;br /&gt;&lt;br /&gt;What you should take away from this, dear &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;internet&lt;/span&gt; void, is that I'm still working on making video games and I might even finish one some day.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-7647667407551121895?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/7647667407551121895/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2008/08/hard-drive-update.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/7647667407551121895'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/7647667407551121895'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2008/08/hard-drive-update.html' title='Hard Drive Update'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-2079491882961916838</id><published>2008-08-20T19:30:00.017-06:00</published><updated>2008-08-20T19:43:27.450-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='contrecoup'/><category scheme='http://www.blogger.com/atom/ns#' term='gamma 3d'/><title type='text'>Gamma 3d; Game: Countrecoup</title><content type='html'>No progress on the hard drive, but I am working on a game. A few days after the announcement of Gamma 3d, I cam up with an idea for a game and then refined it a little after someone came up with idea of using stereoscopy for multiplayer.&lt;br /&gt;The game is a racing game about getting to the hospital in the one second or so between the coup and the contrecoup from getting hit on the head. The coup damages the bits of the brain that deal with processing signals from the eyes so that at any given time only one eye functions correctly. Each time you run into something, the correct eye fails and the other becomes correct. In order to see properly, the player must close one eye or the other.&lt;br /&gt;Screenshots of the game so far follow.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_UcuIPd1Smgs/SKzGhpMuYzI/AAAAAAAAAEo/nskl4qJ1uFQ/s1600-h/countre1.png"&gt;&lt;img style="cursor: pointer;" src="http://3.bp.blogspot.com/_UcuIPd1Smgs/SKzGhpMuYzI/AAAAAAAAAEo/nskl4qJ1uFQ/s320/countre1.png" alt="" id="BLOGGER_PHOTO_ID_5236778748022252338" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_UcuIPd1Smgs/SKzHw_2CrLI/AAAAAAAAAE4/WGpkKCVYHLw/s1600-h/contre3.png"&gt;&lt;img style="cursor: pointer;" src="http://4.bp.blogspot.com/_UcuIPd1Smgs/SKzHw_2CrLI/AAAAAAAAAE4/WGpkKCVYHLw/s320/contre3.png" alt="" id="BLOGGER_PHOTO_ID_5236780111310793906" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_UcuIPd1Smgs/SKzHw-IB0eI/AAAAAAAAAEw/nxDeAnfsFsI/s1600-h/contre2.png"&gt;&lt;img style="cursor: pointer;" src="http://3.bp.blogspot.com/_UcuIPd1Smgs/SKzHw-IB0eI/AAAAAAAAAEw/nxDeAnfsFsI/s320/contre2.png" alt="" id="BLOGGER_PHOTO_ID_5236780110849364450" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The controls are currently purely keyboard based, but hopefully it won't be too hard to find information on adapting them for the 360 controller.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-2079491882961916838?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/2079491882961916838/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2008/08/gamma-3d-game-countrecoup.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/2079491882961916838'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/2079491882961916838'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2008/08/gamma-3d-game-countrecoup.html' title='Gamma 3d; Game: Countrecoup'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_UcuIPd1Smgs/SKzGhpMuYzI/AAAAAAAAAEo/nskl4qJ1uFQ/s72-c/countre1.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-1478464134906932753</id><published>2008-08-15T23:26:00.001-06:00</published><updated>2008-08-15T23:27:55.397-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='purity'/><title type='text'>Purity Development on Hold</title><content type='html'>My primary computer is rather ill right now, so Purity development is on hold until the issue is resolved.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-1478464134906932753?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/1478464134906932753/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2008/08/purity-development-on-hold.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/1478464134906932753'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/1478464134906932753'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2008/08/purity-development-on-hold.html' title='Purity Development on Hold'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-5981488036461885527</id><published>2008-08-14T18:39:00.003-06:00</published><updated>2008-08-14T18:43:25.846-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dreams'/><title type='text'>The Future</title><content type='html'>It has just occurred to me today that the brilliant idea from that dream, the one I scribbled onto a piece of paper just after waking up, has similarities to an idea that another person conceived in a dream. The difference is that when he awoke and wrote it down, he was left only with a paper containing a few numbers and the phrase "all the mechanical complexity of a teapot."&lt;br /&gt;The device of my dream, a simple plastic shape, literally has "all the mechanical complexity of a teapot." Could it be that this is the very same device? Could it be that this vision of the future is more than just a nocturnal hallucination?&lt;br /&gt;Probably not, but I must still be prepared in whatever way I can. The things I saw in my dream must never be allowed to occur. We must always be capable of feeling pain. It is critical to our humanity.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-5981488036461885527?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/5981488036461885527/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2008/08/future.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/5981488036461885527'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/5981488036461885527'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2008/08/future.html' title='The Future'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-5470140143873071315</id><published>2008-08-14T01:00:00.005-06:00</published><updated>2008-08-14T01:18:16.590-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dreams'/><title type='text'>I dreamed of a device...</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_UcuIPd1Smgs/SKPYtQB6nnI/AAAAAAAAAEg/omIBOpdOQBQ/s1600-h/wheelDevice.png"&gt;&lt;img style="cursor: pointer;" src="http://1.bp.blogspot.com/_UcuIPd1Smgs/SKPYtQB6nnI/AAAAAAAAAEg/omIBOpdOQBQ/s400/wheelDevice.png" alt="" id="BLOGGER_PHOTO_ID_5234265463843364466" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Do you see this? This device represents the end of life as we know it. This device it the key to a viable powered exoskeleton. Combine this with humans modified to survive the removal of their skin, and you create powerful beings. This has the power to bring about wonderful change.&lt;br /&gt;&lt;br /&gt;Unless, of course, the same changes that allow people to wear this armor also cause them to become corrupt. The same shark DNA that prevents bleeding and pain must also create callousness. That insensitivity, combined with the power of the machine-given strength, quickly becomes cruelty.&lt;br /&gt;&lt;br /&gt;I don't know why they kept me in the first place. They didn't modify me for the armor, but they didn't kill me either. Not like they spoke of doing to the kid. Was I supposed to be the control group? I'll never know. They didn't like something I said and finally decided to get rid of me. I ran to the nearby town for safety, but they had already been there and killed or converted everyone. I had no choice but to grab on to the last car as it was leaving and hope for the best.&lt;br /&gt;&lt;br /&gt;I expected to be shot at, but I never thought the bastards would sink so low as to pin me down and tickle me. &lt;span style="font-style: italic;"&gt;Tickle me.&lt;/span&gt; All the training in the world is useless if you can't think. That kind of torture doesn't even require restraints.&lt;br /&gt;&lt;br /&gt;And to think, mere days earlier the whole thing was just a small gathering of friends.&lt;br /&gt;&lt;br /&gt;All this because of the invention of that simple plastic wheel.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-5470140143873071315?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/5470140143873071315/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2008/08/i-dreamed-of-device.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/5470140143873071315'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/5470140143873071315'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2008/08/i-dreamed-of-device.html' title='I dreamed of a device...'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_UcuIPd1Smgs/SKPYtQB6nnI/AAAAAAAAAEg/omIBOpdOQBQ/s72-c/wheelDevice.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-4828146536660297350</id><published>2008-08-13T18:53:00.000-06:00</published><updated>2008-08-13T18:54:09.785-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='purity'/><title type='text'>Don't cross the streams...</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_UcuIPd1Smgs/SKOCIbsKzHI/AAAAAAAAAEY/e7B0uGJc5p8/s1600-h/gunz2.png"&gt;&lt;img style="cursor: pointer;" src="http://1.bp.blogspot.com/_UcuIPd1Smgs/SKOCIbsKzHI/AAAAAAAAAEY/e7B0uGJc5p8/s400/gunz2.png" alt="" id="BLOGGER_PHOTO_ID_5234170273318227058" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Too late.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-4828146536660297350?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/4828146536660297350/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2008/08/dont-cross-streams.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/4828146536660297350'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/4828146536660297350'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2008/08/dont-cross-streams.html' title='Don&apos;t cross the streams...'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_UcuIPd1Smgs/SKOCIbsKzHI/AAAAAAAAAEY/e7B0uGJc5p8/s72-c/gunz2.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-562076751734189151</id><published>2008-08-13T18:46:00.004-06:00</published><updated>2008-08-13T18:50:23.862-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='purity'/><title type='text'>Gunz update</title><content type='html'>The gun class is complete and allows for variable bullet speed, bullet damage, fire rate, gun color, bullet color, and bullet number. The screenshot below shows four blue guns firing at 1/25frames, with bullet speed of 4 pixels/frame, bullet damage of one, and maximum of 50 bullets on the screen at a time for each gun. The red line at the bottom is the health meter.&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_UcuIPd1Smgs/SKOBHdadX1I/AAAAAAAAAEQ/7F_Fyx_QNVM/s1600-h/gunz.png"&gt;&lt;img style="cursor: pointer;" src="http://4.bp.blogspot.com/_UcuIPd1Smgs/SKOBHdadX1I/AAAAAAAAAEQ/7F_Fyx_QNVM/s200/gunz.png" alt="" id="BLOGGER_PHOTO_ID_5234169157089320786" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-562076751734189151?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/562076751734189151/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2008/08/gunz-update.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/562076751734189151'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/562076751734189151'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2008/08/gunz-update.html' title='Gunz update'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_UcuIPd1Smgs/SKOBHdadX1I/AAAAAAAAAEQ/7F_Fyx_QNVM/s72-c/gunz.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-5229755611287004041</id><published>2008-08-13T14:02:00.004-06:00</published><updated>2008-08-13T14:08:24.031-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='purity'/><title type='text'>Purity Guns</title><content type='html'>Having reached that point in the creation of the blue area, I have started working on coding the boss fights. Each boss will be a room with 4 major components: Gunz, Falling platforms, Cathodes, and Anodes. The goal is to touch a cathode/anode on the floor and then climb to and touch an anode/cathode on the ceiling, creating a circuit between ground on the boss and X kV on the ground. Each boss is defended by a set of Gunz that fire bullets at a constant rate. The screenshots below demonstrate that component of the boss fights.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_UcuIPd1Smgs/SKM_HO58eOI/AAAAAAAAAEA/_7zeA5JGb94/s1600-h/gun.png"&gt;&lt;img style="cursor: pointer;" src="http://2.bp.blogspot.com/_UcuIPd1Smgs/SKM_HO58eOI/AAAAAAAAAEA/_7zeA5JGb94/s200/gun.png" alt="" id="BLOGGER_PHOTO_ID_5234096585427417314" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_UcuIPd1Smgs/SKM_Hc434PI/AAAAAAAAAEI/DpoGmjMGkYQ/s1600-h/gun2.png"&gt;&lt;img style="cursor: pointer;" src="http://2.bp.blogspot.com/_UcuIPd1Smgs/SKM_Hc434PI/AAAAAAAAAEI/DpoGmjMGkYQ/s200/gun2.png" alt="" id="BLOGGER_PHOTO_ID_5234096589181018354" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-5229755611287004041?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/5229755611287004041/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2008/08/purity-guns.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/5229755611287004041'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/5229755611287004041'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2008/08/purity-guns.html' title='Purity Guns'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_UcuIPd1Smgs/SKM_HO58eOI/AAAAAAAAAEA/_7zeA5JGb94/s72-c/gun.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-8754376588235272957</id><published>2008-08-12T21:43:00.002-06:00</published><updated>2008-08-12T21:46:28.285-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='purity'/><title type='text'>Purity Music</title><content type='html'>I decided to fool around some with music based on Sierpinski's Gasket and found that most of what I got sounded pretty decent, but repeated after one measure. I did manage a slightly less repetitive bit that might make for some not-too-horrible metroid-esque boss music. It certainly has the dissonance. &lt;a href="http://home.comcast.net/%7Egravyman3321/CaveBoss.pttune"&gt;pttune.&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-8754376588235272957?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/8754376588235272957/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2008/08/purity-music.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/8754376588235272957'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/8754376588235272957'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2008/08/purity-music.html' title='Purity Music'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-9105795665250517696</id><published>2008-08-11T18:59:00.008-06:00</published><updated>2008-08-11T20:01:22.383-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='purity'/><title type='text'>Spoiler Alert: Mapp of the Knovvne Worlde</title><content type='html'>I have started working on a map system for Purity. Together with the save points, it work work much like the map and saves in &lt;span style="font-style: italic;"&gt;An Untitled Story&lt;/span&gt;; the player will be able to transport from one save point to another as long as the two save points have both been used. This will be especially helpful in the green area.&lt;br /&gt;In this version of the map, each room is given 1 pixel for every 20x20 block of tiles. The rooms with the white border contain save points. These are all the rooms I feel comfortable calling "complete."&lt;br /&gt;&lt;br /&gt;Mapp of the Knovvne Worlde:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_UcuIPd1Smgs/SKDjRbCiKXI/AAAAAAAAADw/5wAX_x4IKVk/s1600-h/PurMap1.png"&gt;&lt;img style="cursor: pointer;" src="http://2.bp.blogspot.com/_UcuIPd1Smgs/SKDjRbCiKXI/AAAAAAAAADw/5wAX_x4IKVk/s400/PurMap1.png" alt="" id="BLOGGER_PHOTO_ID_5233432655460182386" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;This version gives 1 pixel for every 4x4 block and is the highest resolution I'm likely to use. This example does not highlight the rooms with save points.&lt;br /&gt;&lt;br /&gt;Detaylled Mapp of the Knovvne Worlde:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_UcuIPd1Smgs/SKDujhrnK3I/AAAAAAAAAD4/tQkqUSF4r40/s1600-h/PurMap2.png"&gt;&lt;img style="cursor: pointer;" src="http://4.bp.blogspot.com/_UcuIPd1Smgs/SKDujhrnK3I/AAAAAAAAAD4/tQkqUSF4r40/s200/PurMap2.png" alt="" id="BLOGGER_PHOTO_ID_5233445061108640626" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-9105795665250517696?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/9105795665250517696/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2008/08/spoiler-alert-mapp-of-knovvne-worlde.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/9105795665250517696'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/9105795665250517696'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2008/08/spoiler-alert-mapp-of-knovvne-worlde.html' title='Spoiler Alert: Mapp of the Knovvne Worlde'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_UcuIPd1Smgs/SKDjRbCiKXI/AAAAAAAAADw/5wAX_x4IKVk/s72-c/PurMap1.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-1175475269078726325</id><published>2008-08-10T21:47:00.065-06:00</published><updated>2008-09-12T23:27:36.063-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='cells'/><category scheme='http://www.blogger.com/atom/ns#' term='finished'/><title type='text'>Game: Cells</title><content type='html'>&lt;p&gt;Cells is a simple puzzle game. The player is presented with a grid of cells each containing a value and a mathemetical operation. By observing changes in value, the player must determine the operation of each cell.&lt;/p&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_UcuIPd1Smgs/SKCbOreNwvI/AAAAAAAAACg/b3S7SzbXr8w/s1600-h/Cell.png"&gt;&lt;img style="cursor: pointer;" src="http://2.bp.blogspot.com/_UcuIPd1Smgs/SKCbOreNwvI/AAAAAAAAACg/b3S7SzbXr8w/s400/Cell.png" alt="" id="BLOGGER_PHOTO_ID_5233353443494445810" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;p&gt;Status: Complete, though the tutorial might not be very good (suggestions welcome).&lt;/p&gt;&lt;p&gt;Download (Windows): &lt;a href="http://home.comcast.net/%7Egravyman3321/Cells.zip"&gt;Cells&lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-1175475269078726325?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/1175475269078726325/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2008/08/game-cells.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/1175475269078726325'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/1175475269078726325'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2008/08/game-cells.html' title='Game: Cells'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_UcuIPd1Smgs/SKCbOreNwvI/AAAAAAAAACg/b3S7SzbXr8w/s72-c/Cell.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-8235429937365479598</id><published>2008-08-10T21:47:00.064-06:00</published><updated>2008-08-11T15:17:08.678-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='purity'/><title type='text'>Game: Purity</title><content type='html'>&lt;p&gt;Purity is a simple platformer about color, harmony, purity, descent/ascent, survival, nature, confusion, the inner self, order vs chaos, and probably god. It uses the GLAS Extended engine, with takes a few lines of code from the GLAS engine used in Bullet Hell and PlatClimber.&lt;/p&gt;&lt;p&gt;Long ago, in a stale world, the Unity, white, split from itself three colors: red, green, and blue. It allowed each color to spread to the far corners of the world. Over the years, each color grew in its own manner until finally there was no more space to fill. Then they began to fight each other for possession of the world. Unity, disappointed that its creations would claim to own parts of its world, sent the Purifier to cleanse the world of the three different colors and return the world to its original state.&lt;/p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_UcuIPd1Smgs/SKCsL7sf1VI/AAAAAAAAADQ/M7Lf_UFDbEQ/s1600-h/Pur1.png"&gt;&lt;img style="cursor: pointer;" src="http://1.bp.blogspot.com/_UcuIPd1Smgs/SKCsL7sf1VI/AAAAAAAAADQ/M7Lf_UFDbEQ/s400/Pur1.png" alt="" id="BLOGGER_PHOTO_ID_5233372088007382354" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_UcuIPd1Smgs/SKCsMVdWxoI/AAAAAAAAADY/229n-ymdTWQ/s1600-h/Pur2.png"&gt;&lt;img style="cursor: pointer;" src="http://2.bp.blogspot.com/_UcuIPd1Smgs/SKCsMVdWxoI/AAAAAAAAADY/229n-ymdTWQ/s400/Pur2.png" alt="" id="BLOGGER_PHOTO_ID_5233372094923196034" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_UcuIPd1Smgs/SKCsNPlGMjI/AAAAAAAAADg/Wa_rulPcnyI/s1600-h/Pur3.png"&gt;&lt;img style="cursor: pointer;" src="http://1.bp.blogspot.com/_UcuIPd1Smgs/SKCsNPlGMjI/AAAAAAAAADg/Wa_rulPcnyI/s400/Pur3.png" alt="" id="BLOGGER_PHOTO_ID_5233372110524920370" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;p&gt;Status: The engine is mostly complete and the world is about 10% complete. No music done yet; I am pretty terrible at composing and not patient enough to use Pixel's stochastic method. I'll probably come up with a music generator that uses Markov Chains or Iterated Function Systems.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-8235429937365479598?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/8235429937365479598/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2008/08/game-purity.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/8235429937365479598'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/8235429937365479598'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2008/08/game-purity.html' title='Game: Purity'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_UcuIPd1Smgs/SKCsL7sf1VI/AAAAAAAAADQ/M7Lf_UFDbEQ/s72-c/Pur1.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-6000354836297566797</id><published>2008-08-10T21:47:00.059-06:00</published><updated>2008-08-11T15:06:03.789-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='The Horror'/><title type='text'>Game: The Horror</title><content type='html'>&lt;p&gt;The Horror is a creative re-imagining of Joseph Conrad's classic novel &lt;em&gt;Heart of Darkness. &lt;/em&gt;Pilot your steamship down the Congo river to stop the evil Kurtz. Along the way, collect rivets, ivory, and good natives to repair your ship while using your Heart of Darkness to defend yourself from evil natives. Be careful, though. Use the Heart of Darkness too much and you'll become consumed by corruption and turn into another part of Kurtz's evil plan.&lt;/p&gt;&lt;p&gt;The game features procedurally generated landscapes and fancy VeCtOr GrApHiCs.&lt;/p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_UcuIPd1Smgs/SKCpnx9agCI/AAAAAAAAADI/cxFsk7jWMq4/s1600-h/Horror4.png"&gt;&lt;img style="cursor: pointer;" src="http://4.bp.blogspot.com/_UcuIPd1Smgs/SKCpnx9agCI/AAAAAAAAADI/cxFsk7jWMq4/s400/Horror4.png" alt="" id="BLOGGER_PHOTO_ID_5233369267895435298" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;p&gt;Status: Early development; on hold&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-6000354836297566797?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/6000354836297566797/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2008/08/game-horror.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/6000354836297566797'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/6000354836297566797'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2008/08/game-horror.html' title='Game: The Horror'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_UcuIPd1Smgs/SKCpnx9agCI/AAAAAAAAADI/cxFsk7jWMq4/s72-c/Horror4.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-1619735753104531524</id><published>2008-08-10T21:47:00.056-06:00</published><updated>2008-08-11T14:58:04.395-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='X-Treme Cave Explorer Deluxe Professional Edition'/><title type='text'>Game: X-Treme Cave Explorer Deluxe Professional Edition</title><content type='html'>&lt;p&gt;This game was started for the &lt;a href="http://forums.tigsource.com/index.php?topic=2007"&gt;TIGSource Procedural Generation Competition&lt;/a&gt;, but never completed (also very buggy).&lt;/p&gt;&lt;p&gt;In the game, the player controls a special cave-exploring robot and explores a system of randomly generated caves. Along the way, the player collects and combines "genomes" that control the nature of the music, instruments, and landscape. &lt;/p&gt;&lt;p&gt;Status: Incomplete, can't guarantee it will work. At least on documented case of the game doing nasty things to a person's computer. Feel free to play with the source code.&lt;/p&gt;&lt;p&gt;&lt;img src="http://img225.imageshack.us/img225/5053/xplorerlogoiy0.png" /&gt;&lt;/p&gt;&lt;p&gt;More Info: &lt;a href="http://forums.tigsource.com/index.php?topic=1671.0"&gt;TIGSource Thread&lt;/a&gt;&lt;br /&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-1619735753104531524?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/1619735753104531524/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2008/08/game-x-treme-cave-explorer-deluxe.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/1619735753104531524'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/1619735753104531524'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2008/08/game-x-treme-cave-explorer-deluxe.html' title='Game: X-Treme Cave Explorer Deluxe Professional Edition'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-9170100764484066507</id><published>2008-08-10T21:47:00.055-06:00</published><updated>2008-08-11T14:45:12.144-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='X-Treme Sequoia Lightning Blast'/><title type='text'>Game: X-Treme Sequoia Lightning Blast</title><content type='html'>&lt;blockquote&gt;&lt;p&gt;While enjoying the Sequoia National Park from a lookout platform, a woman founder her hair rising from her head. Amused, her brother took her photograph. Five minutes after they left, lightning struck the platform, killing one person and injuring seven.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Based on the best-selling novel &lt;em&gt;Fundamentals of Physics Sixth Edition, &lt;/em&gt;X-Treme Sequoia Lightning Blast reveals the truth of that day in an new interactive experience. When lightning strikes the platform, time freezes from everyone except you. Now you have no choice if you want to escape. Dodge, deflect, and absorb lightning to conquer nature and restore the normal flow of time.&lt;/p&gt;&lt;p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_UcuIPd1Smgs/SKCjs2ddzhI/AAAAAAAAAC4/XtJgKYZxthY/s1600-h/XSLB.png"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://3.bp.blogspot.com/_UcuIPd1Smgs/SKCjs2ddzhI/AAAAAAAAAC4/XtJgKYZxthY/s320/XSLB.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5233362757933190674" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Status: Engine complete. Still need graphics, sound, menus&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-9170100764484066507?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/9170100764484066507/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2008/08/game-x-treme-sequoia-lightning-blast.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/9170100764484066507'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/9170100764484066507'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2008/08/game-x-treme-sequoia-lightning-blast.html' title='Game: X-Treme Sequoia Lightning Blast'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_UcuIPd1Smgs/SKCjs2ddzhI/AAAAAAAAAC4/XtJgKYZxthY/s72-c/XSLB.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-5699963955988864005</id><published>2008-08-10T21:47:00.053-06:00</published><updated>2008-08-11T14:32:08.772-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='X-Treme Linear Hotplate Simulator'/><category scheme='http://www.blogger.com/atom/ns#' term='finished'/><title type='text'>Game: X-Treme Linear Hotplate Simulator</title><content type='html'>&lt;p&gt;XLHS is a simple game about the nature of the universe and curvature of space. It places the player in the role of a metal bug on a unique hotplate; the hotplate is cold in the center and hot at the edges. As the bug moves to different areas,  it does not notice the different temperatures and corresponding changes in its own size. For the bug, the shortest distance between two points  on opposite sides of the hotplate (a straight line) is a curved path.&lt;/p&gt;&lt;p&gt;The title screen is a bit old. Just imaging that it says "Second Law Games" instead of "Macrosoft Etheration."&lt;/p&gt;&lt;p&gt;Add"church.mp3" for music.  Barkley, Shut Up and Jam: Gaiden has a nice one.&lt;/p&gt;&lt;p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_UcuIPd1Smgs/SKCgJ0OAZyI/AAAAAAAAACw/syC1h0nj2YQ/s1600-h/XLHS.png"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://2.bp.blogspot.com/_UcuIPd1Smgs/SKCgJ0OAZyI/AAAAAAAAACw/syC1h0nj2YQ/s320/XLHS.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5233358857501173538" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Status: Complete&lt;/p&gt;&lt;p&gt;Download (Windows): &lt;a href="http://home.comcast.net/~gravyman3321/XLHS.zip"&gt;XLHS&lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-5699963955988864005?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/5699963955988864005/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2008/08/game-x-treme-linear-hotplate-simulator.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/5699963955988864005'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/5699963955988864005'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2008/08/game-x-treme-linear-hotplate-simulator.html' title='Game: X-Treme Linear Hotplate Simulator'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_UcuIPd1Smgs/SKCgJ0OAZyI/AAAAAAAAACw/syC1h0nj2YQ/s72-c/XLHS.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-6451605592982493879</id><published>2008-08-10T21:47:00.049-06:00</published><updated>2008-08-11T14:32:20.961-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='BLDNG MAN'/><title type='text'>Game: BLDNG MAN</title><content type='html'>&lt;blockquote&gt;&lt;p&gt;I still have nightmares...&lt;/p&gt;&lt;p&gt;I see the cave, the green monster. I am running with feet of lead and a dying &lt;br /&gt;flashlight. Behind me I here my best friend screaming in agony and in my mind's &lt;br /&gt;eye, I see bone break and flesh tear, and then see his arm on the ground. Then &lt;br /&gt;it happens.&lt;br /&gt;I look back.&lt;br /&gt;Just for an instant, I look back.&lt;br /&gt;And when I look forward again, my hair swings out in front of my eyes, and I &lt;br /&gt;don't see it, and then I am falling, hitting my head on rocks, bashing in my &lt;br /&gt;hair follicles...&lt;br /&gt;And that's where my nightmare ends.&lt;br /&gt;it doesn't make it to the part where the rescue party finds my half dead at the &lt;br /&gt;bottom of that pit.&lt;br /&gt;it doesn't make it to the part where they don't believe me when I tell them &lt;br /&gt;about the green monster.&lt;br /&gt;it doesn't go as far as the trial, where I am found guilty of murder and &lt;br /&gt;sentenced to three months in prison.&lt;br /&gt;It doesn't make it to the part where I get stabbed with a rusty shiv and lose a &lt;br /&gt;kidney.&lt;br /&gt;It doesn't go that far because nightmares never get better. Only worse.&lt;br /&gt;&lt;br /&gt;I am&lt;br /&gt;&lt;br /&gt;Balding Man&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;BLDNG MAN first appeared as a joke trailer in 2004, but by popular (not really) demand, I have started working on figuring out how to make a game out of it.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;img src="http://home.comcast.net/~gravyman3321/BaldingMan.gif" /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Status: Still figuring out how to turn it into a game.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-6451605592982493879?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/6451605592982493879/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2008/08/game-bldng-man.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/6451605592982493879'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/6451605592982493879'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2008/08/game-bldng-man.html' title='Game: BLDNG MAN'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3050730338950564904.post-9206079031124107523</id><published>2008-08-10T21:47:00.046-06:00</published><updated>2008-08-11T14:01:13.898-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='finished'/><category scheme='http://www.blogger.com/atom/ns#' term='codeblocks'/><title type='text'>Game: Bullet Hell and PlatClimber</title><content type='html'>These two games are based on the GLAS engine created for the &lt;a href="http://forums.tigsource.com/index.php?topic=2156.0"&gt;TIGSource codeblocks competition.&lt;/a&gt; &lt;p&gt;The first is a bullet hell platformer with unlimited double-jumps. The goal is to survive. You get more points-per-second for maintaining a higher elevation and an extra 1000 points for touching the ceiling. The final score is found in stdout.txt&lt;/p&gt;&lt;p&gt;The second is a simple platformer inspired by Mole's Quest. The goal is to climb falling platforms to the top of the room in the shortest time possible.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_UcuIPd1Smgs/SKCZwvYSwpI/AAAAAAAAACI/A8PoaXGIk6M/s1600-h/GHell.png"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://3.bp.blogspot.com/_UcuIPd1Smgs/SKCZwvYSwpI/AAAAAAAAACI/A8PoaXGIk6M/s400/GHell.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5233351829635646098" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_UcuIPd1Smgs/SKCZ3MFPNDI/AAAAAAAAACQ/UqSFLqxns_Y/s1600-h/PCer.png"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://2.bp.blogspot.com/_UcuIPd1Smgs/SKCZ3MFPNDI/AAAAAAAAACQ/UqSFLqxns_Y/s400/PCer.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5233351940419564594" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Status: Complete&lt;/p&gt;&lt;p&gt;Download (Windows): &lt;a href="http://forums.tigsource.com/index.php?topic=2156.msg53440#msg53440"&gt;Gravity Hell&lt;/a&gt;, &lt;a href="http://forums.tigsource.com/index.php?topic=2156.msg54373#msg54373"&gt;Platclimber&lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3050730338950564904-9206079031124107523?l=secondlawgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://secondlawgames.blogspot.com/feeds/9206079031124107523/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://secondlawgames.blogspot.com/2008/08/game-bullet-hell-and-platclimber.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/9206079031124107523'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3050730338950564904/posts/default/9206079031124107523'/><link rel='alternate' type='text/html' href='http://secondlawgames.blogspot.com/2008/08/game-bullet-hell-and-platclimber.html' title='Game: Bullet Hell and PlatClimber'/><author><name>Gold Cray</name><uri>http://www.blogger.com/profile/15685185602597786857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_UcuIPd1Smgs/SOU9mxdfdeI/AAAAAAAAAGE/JoAKffpiGjc/S220/profile.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_UcuIPd1Smgs/SKCZwvYSwpI/AAAAAAAAACI/A8PoaXGIk6M/s72-c/GHell.png' height='72' width='72'/><thr:total>0</thr:total></entry></feed>
