I have found that on a number of windows computers, Cells Redux fails to load images. Further investigation reveals that this is not true. The SFML image gives the correct height and width of images, openGL appears to create the textures without any problem. I honestly don't know why its not displaying anything.
I plan to rebuild the Windows version using static linking and a newer version of gcc in the near future. Maybe that will fix it. I sure hope so.
Showing posts with label Cells Redux. Show all posts
Showing posts with label Cells Redux. Show all posts
Monday, June 14, 2010
Friday, June 4, 2010
Wednesday, June 2, 2010
Cells Redux Progress
Almost there... mouse interaction is going to be rather ugly, but then again this whole thing is pretty ugly. As to the tutorial... I don't even know. Maybe it would be better to just have a readme...
- Mouse interaction
- Better tutorial
Add resume menu optionImprove key repeat speed issueAdd a high score tableMake checking give some indication of what or how much is wrong. As it stands, failing on a fully locked board basically means starting over. Maybe have options.Come up with a more elegant solution than the reset button.Add bitmap fontsGet rid of that console, add a title to the window, make an icon for the gameGameplay options: Color/Grayscale, Numbers/Colors/Both,Autodetect locked board and shuffle?(Removed)Sudden Death Mode (this may well be a luck thing and a bad idea)(Removed)Legend on/off(Removed)
Saturday, May 8, 2010
Plans for the Future
Summer's coming up, and that means full time development on Limit Quest. Before that, though, I'm gonna want a week or so to cool off from this past semester. I might also take that time to start thinking about game programming again with a remake of Cells using everything I've learned about game making. My goals are to make it look more polished, improve some really annoying things in the interface (for example: it's possible to resume the game from the main menu, but not obvious; I just had to guess and hope I was right.), and maybe make a nicer tutorial. I can apply new programming techniques to make the game much more compact and elegant.
Mainly for my own benefit before I forget, here's a list of some things to do:
Mainly for my own benefit before I forget, here's a list of some things to do:
- Add resume menu option
- Improve key repeat speed issue
- Mouse interaction
- Add a high score table
- Make checking give some indication of what or how much is wrong. As it stands, failing on a fully locked board basically means starting over. Maybe have options.
- Come up with a more elegant solution than the reset button. Autodetect locked board and shuffle? Sudden Death Mode (this may well be a luck thing and a bad idea)
- Add bitmap fonts
- Better tutorial
- Get rid of that console, add a title to the window, make an icon for the game
- Gameplay options: Color/Grayscale, Numbers/Colors/Both, Legend on/off
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