Showing posts with label Jorptec II. Show all posts
Showing posts with label Jorptec II. Show all posts

Monday, February 9, 2009

Jorptec II and Others

I'm building up steam to install VC++ on Windows and try to use it for compiling the Jorptec II Windows build. In the meantime, I'm roughing out some ideas for Kernel Of Darkness, which is just another name for The Horror, but instead of what it was going to be, it's going to be another Modernization of Heart of Darkness. You play ace steamship/task manager captain M.A.R.L.O.W., who must journey deep into Vista in order to rescue/kill the rogue process KURTZ.EXE. It's a bullet hell shmup in reverse.



Oops! It looks like I need to work on my sprite system a little. Those bullets are a bit off.

Tuesday, February 3, 2009

Jorptec II Day 6.75

Started converting FMOD C++ in Linux version to C for the Windows version. I really should make a wrapper for Windows, but I'm not really in the mood for tedious programming right now. I might also look and see if I can use the VC++ compiler without dealing with VC++.

Monday, February 2, 2009

Jorptec II Day 6.5

Jorptec II Day 5.5

Started working on the boss. Didn't do much. Nothing to show.

Thursday, January 29, 2009

Wednesday, January 28, 2009

Jorptec II Day 4

Progress is purely sonic (aside from changing a number in a particular enemy class). No new videos to post.
However, as soon as I figure out where the heck baltic went, I might upload the music, and also Jorptec I, which I finished a few weeks ago.

Jorptec II Day 3

It's a little late because of some issues uploading the video.

Tuesday, January 27, 2009

Monday, January 26, 2009

Jorptec II



It's a shmup. You fly a ship with a laser cannon and blow things up.