Showing posts with label cells. Show all posts
Showing posts with label cells. Show all posts

Saturday, May 8, 2010

Plans for the Future

Summer's coming up, and that means full time development on Limit Quest. Before that, though, I'm gonna want a week  or so to cool off from this past semester. I might also take that time to start thinking about game programming again with a remake of Cells using everything I've learned about game making. My goals are to make it look more polished, improve some really annoying things in the interface (for example: it's possible to resume the game from the main menu, but not obvious; I just had to guess and hope I was right.), and maybe make a nicer tutorial. I can apply new programming techniques to make the game much more compact and elegant.

Mainly for my own benefit before I forget, here's a list of some things to do:

  • Add resume menu option
  • Improve key repeat speed issue
  • Mouse interaction
  • Add a high score table
  • Make checking give some indication of what or how much is wrong. As it stands, failing on a fully locked board basically means starting over. Maybe have options.
  • Come up with a more elegant solution than the reset button. Autodetect locked board and shuffle? Sudden Death Mode (this may well be a luck thing and a bad idea)
  • Add bitmap fonts
  • Better tutorial
  • Get rid of that console, add a title to the window, make an icon for the game
  • Gameplay options: Color/Grayscale, Numbers/Colors/Both, Legend on/off

Sunday, August 10, 2008

Game: Cells

Cells is a simple puzzle game. The player is presented with a grid of cells each containing a value and a mathemetical operation. By observing changes in value, the player must determine the operation of each cell.



Status: Complete, though the tutorial might not be very good (suggestions welcome).

Download (Windows): Cells