Showing posts with label Limit Quest. Show all posts
Showing posts with label Limit Quest. Show all posts

Tuesday, July 27, 2010

GrazerBeam

It's been a couple weeks since I stopped on limit quest and started grazerbeam, so this post is a little bit overdue.
Also improved the width so that images are no longer cutoff all the time.

Wednesday, June 23, 2010

LORA finished, Limit Quest just beginning

3D gameplay, 2D graphics. Tile sizes are 33"x33"x22" and derived from the character's height ,which is why they are in inches. The guy there is for size reference. Movement involves ladders, stairs, and ramps as well as futuristic devices such as teleporter rays and pneumatic elevators (not shown).

Wednesday, June 16, 2010

Saturday, May 8, 2010

Plans for the Future

Summer's coming up, and that means full time development on Limit Quest. Before that, though, I'm gonna want a week  or so to cool off from this past semester. I might also take that time to start thinking about game programming again with a remake of Cells using everything I've learned about game making. My goals are to make it look more polished, improve some really annoying things in the interface (for example: it's possible to resume the game from the main menu, but not obvious; I just had to guess and hope I was right.), and maybe make a nicer tutorial. I can apply new programming techniques to make the game much more compact and elegant.

Mainly for my own benefit before I forget, here's a list of some things to do:

  • Add resume menu option
  • Improve key repeat speed issue
  • Mouse interaction
  • Add a high score table
  • Make checking give some indication of what or how much is wrong. As it stands, failing on a fully locked board basically means starting over. Maybe have options.
  • Come up with a more elegant solution than the reset button. Autodetect locked board and shuffle? Sudden Death Mode (this may well be a luck thing and a bad idea)
  • Add bitmap fonts
  • Better tutorial
  • Get rid of that console, add a title to the window, make an icon for the game
  • Gameplay options: Color/Grayscale, Numbers/Colors/Both, Legend on/off

Friday, January 22, 2010

Limit Quest Prototype 2b



On a related note, the Balding Man thing obviously never took off.