Saturday, July 4, 2009

Purity Update X

Done:
  • Improve minimap drawing
  • Add save point to save point teleportation.
  • Enhance screens.
  • Tweak menus and map.
  • Thanks to Alec for help with pngs.

Todo:
  • Update gun class.
  • Update room file format to include guns and potential other things.
  • Make bosses.
  • Make BMP to Map converter.
  • Update/rewrite PurEdit.

Friday, July 3, 2009

Purity Update

Done:
  • Add health bar.
  • Add map.
  • Revise level handling.
  • Add cheat code for testing.
  • Add Loading screen.

Todo:
  • Update gun class.
  • Make new font file.
  • Update room file format to include guns and potential other things.
  • Make bosses.
  • Make BMP to Map converter.
  • Update/rewrite PurEdit.
  • Improve minimap drawing.
  • Add save point to save point teleportation.

Sunday, June 28, 2009

Purity Update



Done:
  • Update falling platforms and related add new collision detection
  • Update powerups class.
  • Update room file format to include save points and platforms.
  • Update powerups file to act as a partial save file as well. Not as bad as it sounds. I already had it set up that way and just ended up making a few new functions.
  • Add sounds for powerups.
  • Add powerups.
  • Add menu with continue, reload, new game, and exit.

Todo:
  • Update gun class.
  • Add health bar.
  • Make new font file.
  • Update room file format to include guns and potential other things.
  • Make BMP to Map converter.

Sunday, June 21, 2009

Purity Update

Done:
  • Old FMOD 3.75 code removed.
  • Room graphics switched to OpenGL.
  • Collision Detection rebuilt and enhanced.
  • Edge Gravity Added.
  • "Skill Jump" added (jump at the peak of the second jump, three frame tolerance).
  • Added FMOD Ex, jumping sounds (1, 2, skill, skill fail).
Todo:
  • Update falling platforms and related add new collision detection
  • Update gun class.
  • Update powerups class.
  • Add new sprite class.
  • Update room file format to include guns, powerups, save points, platforms, and potential other things.
  • Update save file with a list of powerups gotten (this will be more helpful than it sounds).
  • Make BMP to Map converter.

Saturday, June 20, 2009

Purity Overhaul

I've lost motivation on BLDNG MAN (making scripting languages from scratch is not fun), so I'm going to take a break, and get back to work on Purity. I started purity before I knew OpenGL, so I'm going to start with a graphics engine overhaul. I also didn't plan very well when I started making the game, so some important features were just hacked in. I'm going to fix that has well. Hopefully those two combined with a bitmap->room converter and an updated level editor will result in a near future release.

--Gold Cray, Second Law Games.

Tuesday, March 24, 2009

I'm still alive

I've just been spending all my time doing science and programming instead of writing blog posts. But I'll make it up to you, internet void. Here. I haven't posted this anywhere else yet. It's a platformer controls prototype with procedurally generated cave-like terrain (using ChevyRay's algorithm). Controls are wasd to move, s to crouch, w to jump and to climb up nearby short walls, and right click to boost. Let me know what you think (or not since the internet can't talk).

Edit: When I say "what do you think," be honest. I mean it. Be as brutal as you need to be. I am aware that the controls might well be terrible. The goal here is to learn more about how to implement interesting controls effectively, and that means cutting out the ones that suck.