Thursday, July 9, 2009
New Logo
This one has enhanced mathematical and scientific significance. I spent literally hours trying to find a way to give the old on significance, but it just wasn't working. I'm sort of working on a logo specification now.
Sunday, July 5, 2009
Purity Update Q
Done:
- Update gun class
- Update room file format to include guns and potential other things.
- Maybe getting sick. We'll see.
Todo:
- Make bosses.
- Make BMP to Map converter.
- Update/rewrite PurEdit.
Saturday, July 4, 2009
Purity Update X
Done:
Todo:
- Improve minimap drawing
- Add save point to save point teleportation.
- Enhance screens.
- Tweak menus and map.
- Thanks to Alec for help with pngs.
Todo:
- Update gun class.
- Update room file format to include guns and potential other things.
- Make bosses.
- Make BMP to Map converter.
- Update/rewrite PurEdit.
Friday, July 3, 2009
Purity Update
Done:
Todo:
- Add health bar.
- Add map.
- Revise level handling.
- Add cheat code for testing.
- Add Loading screen.
Todo:
- Update gun class.
- Make new font file.
- Update room file format to include guns and potential other things.
- Make bosses.
- Make BMP to Map converter.
- Update/rewrite PurEdit.
- Improve minimap drawing.
- Add save point to save point teleportation.
Sunday, June 28, 2009
Purity Update
Done:
- Update falling platforms and related add new collision detection
- Update powerups class.
- Update room file format to include save points and platforms.
- Update powerups file to act as a partial save file as well. Not as bad as it sounds. I already had it set up that way and just ended up making a few new functions.
- Add sounds for powerups.
- Add powerups.
- Add menu with continue, reload, new game, and exit.
Todo:
- Update gun class.
- Add health bar.
- Make new font file.
- Update room file format to include guns and potential other things.
- Make BMP to Map converter.
Sunday, June 21, 2009
Purity Update
Done:
- Old FMOD 3.75 code removed.
- Room graphics switched to OpenGL.
- Collision Detection rebuilt and enhanced.
- Edge Gravity Added.
- "Skill Jump" added (jump at the peak of the second jump, three frame tolerance).
- Added FMOD Ex, jumping sounds (1, 2, skill, skill fail).
- Update falling platforms and related add new collision detection
- Update gun class.
- Update powerups class.
- Add new sprite class.
- Update room file format to include guns, powerups, save points, platforms, and potential other things.
- Update save file with a list of powerups gotten (this will be more helpful than it sounds).
- Make BMP to Map converter.
Saturday, June 20, 2009
Purity Overhaul
I've lost motivation on BLDNG MAN (making scripting languages from scratch is not fun), so I'm going to take a break, and get back to work on Purity. I started purity before I knew OpenGL, so I'm going to start with a graphics engine overhaul. I also didn't plan very well when I started making the game, so some important features were just hacked in. I'm going to fix that has well. Hopefully those two combined with a bitmap->room converter and an updated level editor will result in a near future release.
--Gold Cray, Second Law Games.
--Gold Cray, Second Law Games.
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