Thursday, October 16, 2008
Notice
BLDNG MAN development will be limited to music until the beginning of November. In November, I will begin writing BLDNG MAN. In December I will script BLDNG MAN. In January I will write the Realtime Text and Raster Display (R.T.a.R.D.) Engine. In February I will polish the interface and begin testing. During March I will continue testing and polishing and our composer will be done with the music. BLDNG MAN will be released on April 1st 2009. Mark you calender, idiotkid.
Thursday, October 2, 2008
Friday, September 26, 2008
what?
That last post is actually completely pointless and I don' t understand why I bothered to create it. I must have still been reeling from the thing.
Now I'm just reeling from the last post.
It will be a neverending chain.
Every week or so.
Sunday, September 21, 2008
Purity Name Change Made Possible
I was looking at the Character Submissions thread over at TIGSource and ran into a suggestion for the character from Purity. Needless to say, I was shocked because I thought no one knew about that game. It turns out that there was another Purity before mine that I just didn't know about.
That was a big relief, but it does mean that my game's name isn't original any more. This doesn't mean I'm going to change it completely. I might just add a subtitle that never actually shows up in the game but still distinguishes it from the other one.
That was a big relief, but it does mean that my game's name isn't original any more. This doesn't mean I'm going to change it completely. I might just add a subtitle that never actually shows up in the game but still distinguishes it from the other one.
Sunday, September 14, 2008
A GNU Dawn
In an act of extreme symbolism (which I hope will be remembered when the time comes to award the next Nobel Prize in Literature), I have ported my artgame, Freedom, to Linux.
This version brings back the window frame because there's basically no cross-platform method for positioning windows with SDL and the window kept showing up at the bottom right of my screen. Now at least it's possible to move it to a nicer location.
Download: Linux
I don't have a whole lot of LInux experience, so I don't actually know if I can just pass around the binary and assume that it will work on other computers. I don't see any immdeiate reason that it shouldn't, though. Correct me if I'm wrong.
Oh wait. You can't. Because you're the Internet Void, and only people can test the game on other machines and let me know if it works. And we both know that no one reads this.
Yet.
When the time is right...
One last thing. Basically none of the Windows versions of my games are going to run correctly under Wine because I used clock() for timing instead of SDL_GetTicks(). In the future, I plan to stick to SDL_GetTicks(), so my games ought to run just fine in Wine.
Of course, they ought to also have Linux versions that run just fine without Wine.
Edit: Linux version += easteregg
This version brings back the window frame because there's basically no cross-platform method for positioning windows with SDL and the window kept showing up at the bottom right of my screen. Now at least it's possible to move it to a nicer location.
Download: Linux
I don't have a whole lot of LInux experience, so I don't actually know if I can just pass around the binary and assume that it will work on other computers. I don't see any immdeiate reason that it shouldn't, though. Correct me if I'm wrong.
Oh wait. You can't. Because you're the Internet Void, and only people can test the game on other machines and let me know if it works. And we both know that no one reads this.
Yet.
When the time is right...
One last thing. Basically none of the Windows versions of my games are going to run correctly under Wine because I used clock() for timing instead of SDL_GetTicks(). In the future, I plan to stick to SDL_GetTicks(), so my games ought to run just fine in Wine.
Of course, they ought to also have Linux versions that run just fine without Wine.
Edit: Linux version += easteregg
Friday, September 12, 2008
Language: English Vs English
Greetings, Internet Void,
As you have no doubt noticed (assuming you've worked out ASCII and those other encoding formats), there seems to be two versions of English floating around and a whole lot of debate over which one to use where. It's starting to seem as if bringing English over to America during the British invasion of New England (not that I have a problem with the result, it's just that the initial act was a little rude) was a bad idea. If we'd just started with a fresh new language, we wouldn't have this problem. Instead of letting English evolve into two slightly different languages due to physical and cultural separation and then debating over which one is correct, we'd just have an extra language to translate, which wouldn't be a problem at all since we seem to be handling the ones we've got right now just fine (and even some "fictional" ones).
As it is though, we've got these two almost identical languages causing a lot of pointless flamewars over at Wikipedia when really, it does not matter the slightest bit which one we use. Anyone who knows English knows that "metre" and "meter" are exactly the same thing. Some argue that "meter" should be used for measurement devices and "metre" for the unit because then you can tell them apart by spelling. So they should also be pronounced "meatur" and "meatreh" so that you can tell them apart in speech, right? Alternatively, we can all just spell them however we want and tell them apart by context.
Language is such an imprecise communication tool that it's really pointless to argue over these sorts of things anyway.
I could leave it at that pretty elegantly, but I'm not one for being articulate, so here's an example:
"Give me that screwdriver."
"Would you please hand me the screwdriver?"
These two are exactly the same but some people are inevitably going to be offended by the first one. People demand all these little embellishments that makes language in general incredibly inefficient. There's no reason for this thing called "politeness," and there's no reason (outside of "art") for this thing called "connotation."
They are both inextricably linked to language, though, and as a result the part that matters gets clouded up by all these meaningless little details, and a lot of information gets lost in a flurry of emotions.
Emotions.
We could certainly do without some of them.
The above sentiment brought to you by some of the emotions we could do with out.
And the same to that one
Etc.
As you have no doubt noticed (assuming you've worked out ASCII and those other encoding formats), there seems to be two versions of English floating around and a whole lot of debate over which one to use where. It's starting to seem as if bringing English over to America during the British invasion of New England (not that I have a problem with the result, it's just that the initial act was a little rude) was a bad idea. If we'd just started with a fresh new language, we wouldn't have this problem. Instead of letting English evolve into two slightly different languages due to physical and cultural separation and then debating over which one is correct, we'd just have an extra language to translate, which wouldn't be a problem at all since we seem to be handling the ones we've got right now just fine (and even some "fictional" ones).
As it is though, we've got these two almost identical languages causing a lot of pointless flamewars over at Wikipedia when really, it does not matter the slightest bit which one we use. Anyone who knows English knows that "metre" and "meter" are exactly the same thing. Some argue that "meter" should be used for measurement devices and "metre" for the unit because then you can tell them apart by spelling. So they should also be pronounced "meatur" and "meatreh" so that you can tell them apart in speech, right? Alternatively, we can all just spell them however we want and tell them apart by context.
Language is such an imprecise communication tool that it's really pointless to argue over these sorts of things anyway.
I could leave it at that pretty elegantly, but I'm not one for being articulate, so here's an example:
"Give me that screwdriver."
"Would you please hand me the screwdriver?"
These two are exactly the same but some people are inevitably going to be offended by the first one. People demand all these little embellishments that makes language in general incredibly inefficient. There's no reason for this thing called "politeness," and there's no reason (outside of "art") for this thing called "connotation."
They are both inextricably linked to language, though, and as a result the part that matters gets clouded up by all these meaningless little details, and a lot of information gets lost in a flurry of emotions.
Emotions.
We could certainly do without some of them.
The above sentiment brought to you by some of the emotions we could do with out.
And the same to that one
Etc.
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