Monday, September 21, 2009

What Happen?

Why isn't Arity finished yet? Why haven't there been any updates? Has SLG dropped off the face of the earth?

These are all valid questions with one simple answer (and no, someone didn't set up us the bomb).

I'm working on something else. I've got an awesome composer (unless you don't like trance) who also happens to play video games. He's played a lot more of this type of game than I have, so he's also got a lot of useful knowledge and makes a great co-designer. I think that once I get it all laid out, the engine will be fairly simple to make. I think the gameplay might not be entirely original, but I think it will be fun. I think that this game will also see the first iteration of L.A.U.R.A. Tomorrow is Bright!

In celebration of the new and exciting project, I've take time off from doing homework instead of working on the prototype engine to fix up the blog layout (the old one was really ugly) and the fix up the logo for the blog (the old one was really ugly). I might as well also mention that I made a new and slightly more interesting background for the main site a month ago. Get out your text highlighting-enabled browser, because that old broken down projector does a pretty poor job of making the text stand out from the background (EDIT: That's because apparently Chrome doesn't "do" FixedSys).

Thursday, August 20, 2009

Arity Update

Things have been slow lately. I updated the main website.

I also did some work on Arity. The engine is mostly done. I got someone to play it for a few minutes in front of me, and from that decided that I had to do something about that disorienting screen transition, soI hacked in fast smooth scrolling, and it looks really good. I also took the opportunity to make some improvements to the collision detection. It would be better if I didn't treat the player like a point instead of a 1x1px box, but it works well enough, and maybe suggested that the character is just a bright glowing point, which fits well. I still need to work on the actual world, which is more or less where I stopped last Summer. I'm heading back to school in a few days, So I'll probably stop development entirely for a little while while I aclimate. We'll see if I pick it up again. It's so close. I'm really getting a sense for what the second 90% of development is.

Wednesday, August 12, 2009

Status Report

  • PurEdit can create any aspect of a boss now.
  • Anything other than creation has to be handled with a hex editor.
  • All but two bosses are complete; one still need to have its guns shuffled around some.
  • I need to add an eyedropper for guns to the editor.
  • The engine is more or less complete.
  • Roughly 25% of the rooms are complete and more are in progress.
  • I'm not really sure what to do after the last boss.
  • Credits maybe? New Game+?
  • It's already pretty ridiculous with full powerups. New Game+ might actually be harder.
  • Which is not necessarily a bad thing.
  • Difficulty and Balance is probably way off. I'll have to test for that when the game is done. Maybe even before then.
  • My code is a cancerous mess and I don't think I do any sort of memory management. The last thing I want to do it go back and fix it up, though. The game works; it doesn't have to be hyperefficient.
  • I guess I'm more or less in the second 90% of development now.

Sunday, August 9, 2009

Arity 1 Update

Done:
  • Continue working on bosses (just aout done).
  • Change the name to Arity 1.
  • Save boss death and make the environment respond (done)
  • Find the world map I made before I stopped.
  • Make global (I know) event object to pass around events.
  • Explosions.
  • Improvements.
  • And the like.
Todo:
  • Add more Boss functionality to PurEdit (add/remove cathode/anode).
  • Make rooms.
  • Polish
  • Polish
  • Polish

Sunday, August 2, 2009

Sound

FMOD Ex/VC++ has crushed my soul for the last time. I just downloaded IrrKlang. I'm done with FMOD and its damn VC++ addiction.

Sunday, July 26, 2009

Purity Update §



Done:
  • Continue working on bosses.
  • Add boss-making capacity to PurEdit.
  • Save boss death and make the environment respond (started)
Todo:
  • Continue working on bosses (deathroll mainly).
  • Add more Boss functionality to PurEdit (add/remove cathode/anode).
  • Make global (I know) event object to pass around events.
  • Make rooms.
  • Find the world map I made before I stopped.

Sunday, July 19, 2009

Purity Update Z



Done:
  • Fixed List.
  • Working on bosses.
  • Made some more rooms.

Todo:
  • Continue working on bosses.
  • Make rooms.
  • Add boss-making capacity to PurEdit.
  • Save boss death and make the environment respond.
  • Find the world map I made before I stopped