Also improved the width so that images are no longer cutoff all the time.
Tuesday, July 27, 2010
GrazerBeam
It's been a couple weeks since I stopped on limit quest and started grazerbeam, so this post is a little bit overdue.
Wednesday, June 23, 2010
LORA finished, Limit Quest just beginning
3D gameplay, 2D graphics. Tile sizes are 33"x33"x22" and derived from the character's height ,which is why they are in inches. The guy there is for size reference. Movement involves ladders, stairs, and ramps as well as futuristic devices such as teleporter rays and pneumatic elevators (not shown).
Wednesday, June 16, 2010
Monday, June 14, 2010
Cells Redux Image loading bug
I have found that on a number of windows computers, Cells Redux fails to load images. Further investigation reveals that this is not true. The SFML image gives the correct height and width of images, openGL appears to create the textures without any problem. I honestly don't know why its not displaying anything.
I plan to rebuild the Windows version using static linking and a newer version of gcc in the near future. Maybe that will fix it. I sure hope so.
I plan to rebuild the Windows version using static linking and a newer version of gcc in the near future. Maybe that will fix it. I sure hope so.
Friday, June 4, 2010
Wednesday, June 2, 2010
Cells Redux Progress
Almost there... mouse interaction is going to be rather ugly, but then again this whole thing is pretty ugly. As to the tutorial... I don't even know. Maybe it would be better to just have a readme...
- Mouse interaction
- Better tutorial
Add resume menu optionImprove key repeat speed issueAdd a high score tableMake checking give some indication of what or how much is wrong. As it stands, failing on a fully locked board basically means starting over. Maybe have options.Come up with a more elegant solution than the reset button.Add bitmap fontsGet rid of that console, add a title to the window, make an icon for the gameGameplay options: Color/Grayscale, Numbers/Colors/Both,Autodetect locked board and shuffle?(Removed)Sudden Death Mode (this may well be a luck thing and a bad idea)(Removed)Legend on/off(Removed)
Tuesday, May 18, 2010
I wasn't done after all
What good is sleep anyway? The top buttons now work as far as placing parts goes. The rotate and flip buttons also work. The light gray ghost shows what will happen if you click. The flip buttons light up to tell you if they're on. An orientation indicator on the rotate button would be nice too. It's possible to place parts, but not to edit them.
The buttons still don't interact, and I've thought about it some. Button movement is not as important as part placement and editing, so it's bumped down on the list to the end right after the new element color picking (where do you think that red transistor was supposed to come from?).
The buttons still don't interact, and I've thought about it some. Button movement is not as important as part placement and editing, so it's bumped down on the list to the end right after the new element color picking (where do you think that red transistor was supposed to come from?).
Subscribe to:
Posts (Atom)



