Tuesday, March 24, 2009

I'm still alive

I've just been spending all my time doing science and programming instead of writing blog posts. But I'll make it up to you, internet void. Here. I haven't posted this anywhere else yet. It's a platformer controls prototype with procedurally generated cave-like terrain (using ChevyRay's algorithm). Controls are wasd to move, s to crouch, w to jump and to climb up nearby short walls, and right click to boost. Let me know what you think (or not since the internet can't talk).

Edit: When I say "what do you think," be honest. I mean it. Be as brutal as you need to be. I am aware that the controls might well be terrible. The goal here is to learn more about how to implement interesting controls effectively, and that means cutting out the ones that suck.