Showing posts with label BLDNG MAN. Show all posts
Showing posts with label BLDNG MAN. Show all posts

Wednesday, March 3, 2010

Tethered to the sky

By a thousand rays of red and blue

Sunday, February 21, 2010

Thinking of you (no not you)

Thinking of balding man. Thinking of a beefy flag system that throws caution to the wind and lets me blow my brains out (metaphorically) if I want to. Right now it goes like this:

Saturday, January 30, 2010

It's not easy being...

I am fairly certain this one is based half on a toilet bowl and half on the cover of that one version of beowulf.

"I am sorry for your kidney..."


I still dream

Saturday, June 20, 2009

Purity Overhaul

I've lost motivation on BLDNG MAN (making scripting languages from scratch is not fun), so I'm going to take a break, and get back to work on Purity. I started purity before I knew OpenGL, so I'm going to start with a graphics engine overhaul. I also didn't plan very well when I started making the game, so some important features were just hacked in. I'm going to fix that has well. Hopefully those two combined with a bitmap->room converter and an updated level editor will result in a near future release.

--Gold Cray, Second Law Games.

Sunday, December 7, 2008

Death Geode Update 2

I've fixed up the Linux version and made a few changes to both versions to improve the general gameplay and organization. Now I'm just waiting on Mr. Clyffe's updates to the music. The game ought to be ready for release number one within a few days.

Also of note, I got some much needed inspiration and encouragement the other day and have started work on writing Balding Man again. Hopefully we'll still manage the original release date of 4/1/09.

Thursday, October 16, 2008

Notice

BLDNG MAN development will be limited to music until the beginning of November. In November, I will begin writing BLDNG MAN. In December I will script BLDNG MAN. In January I will write the Realtime Text and Raster Display (R.T.a.R.D.) Engine. In February I will polish the interface and begin testing. During March I will continue testing and polishing and our composer will be done with the music. BLDNG MAN will be released on April 1st 2009. Mark you calender, idiotkid.

Sunday, August 10, 2008

Game: BLDNG MAN

I still have nightmares...

I see the cave, the green monster. I am running with feet of lead and a dying 
flashlight. Behind me I here my best friend screaming in agony and in my mind's 
eye, I see bone break and flesh tear, and then see his arm on the ground. Then 
it happens.
I look back.
Just for an instant, I look back.
And when I look forward again, my hair swings out in front of my eyes, and I 
don't see it, and then I am falling, hitting my head on rocks, bashing in my 
hair follicles...
And that's where my nightmare ends.
it doesn't make it to the part where the rescue party finds my half dead at the 
bottom of that pit.
it doesn't make it to the part where they don't believe me when I tell them 
about the green monster.
it doesn't go as far as the trial, where I am found guilty of murder and 
sentenced to three months in prison.
It doesn't make it to the part where I get stabbed with a rusty shiv and lose a 
kidney.
It doesn't go that far because nightmares never get better. Only worse.

I am

Balding Man

BLDNG MAN first appeared as a joke trailer in 2004, but by popular (not really) demand, I have started working on figuring out how to make a game out of it.



Status: Still figuring out how to turn it into a game.