
Each triangle is like a flashlight. This renders at 4-6ms per frame instead of 100-130ms per frame, plus it adds realistic shadows and lets me easily change the widths and direction of the light.
This game was started for the TIGSource Procedural Generation Competition, but never completed (also very buggy).
In the game, the player controls a special cave-exploring robot and explores a system of randomly generated caves. Along the way, the player collects and combines "genomes" that control the nature of the music, instruments, and landscape.
Status: Incomplete, can't guarantee it will work. At least on documented case of the game doing nasty things to a person's computer. Feel free to play with the source code.
More Info: TIGSource Thread