Showing posts with label SLG. Show all posts
Showing posts with label SLG. Show all posts

Thursday, July 9, 2009

New Logo

This one has enhanced mathematical and scientific significance. I spent literally hours trying to find a way to give the old on significance, but it just wasn't working. I'm sort of working on a logo specification now.

Wednesday, February 11, 2009

SERVER SPACE ACQUIRED

Czech it out

Maybe I will also go get a redirection while I am at it. www.secondlawgames.co.nr?

Saturday, January 31, 2009

SLG Website Part II

I found it. It's over there. It turns out that the new server doesn't have all the capability of the old one, so you'll either have to just know the addresses of the other pages or find a way of learning them. It's pretty new, so they might intend to add the functionality later, or it might be that the server was never meant to be a server like that. If that's the case, I guess I'll start looking for a new host. Maybe I'll check out google pages again and see if it will let me use my own files.

Friday, January 30, 2009

SLG Website

About that thing I said about uploading stuff to the website after finding the new server: I found the new server, I uploaded stuff to it, the stuff didn't show up. It's kind of confusing, really. The website existed only on the old server (baltic) and the new server (geek). As far as I know, baltic no longer exists, but the website apparently is not coming from geek. Where else could it be coming from? The future? The past? Must remember to alert the scientists to this new discovery...

Thursday, November 6, 2008

Second Law Games website is online

This is what I have been doing instead of working on Balding Man. It contains information about Second Law Games as well as finished games and some music. Information about games development will still be posted here, but finished work will be available in a better format at the website.