Showing posts with label SWype. Show all posts
Showing posts with label SWype. Show all posts

Wednesday, August 27, 2008

Wow, already?

The war for the fate of the galaxy has begun! Use your Galactic Interceptor 2600 to fly around the sun and push it toward your enemy. Use the left and right arrow keys to turn and accelerate with the up arrow key. Press Right Ctrl to activate your Heat and Kinetic Energy Reflector Shield (H.A.C.K.E.R.S.) and dive toward the sun. Press the down arrow key to deploy your Space Skids and slow down. Your ship can pass through the sun four times before its Advanced Thermal and Radioactive Protection Shield (A.T.A.R.P.S.) fails completely.

This is a game of two players, one keyboard. Player one (red) uses the arrow keys and right ctrl while player two uses wasd and left shift. F actives Spirograph Mode.

If the void offers any feedback, I may very well take the time to work on improving (finishing up) the game. In fact, I may do so even if the void doesn't offer feedback and I instead have to rely on feedback from the real world.



Download: Windows (Required SDL.dll and fmod.dll)

Sound effects made with pxtone, graphics done with openGL.

SWype or Expensive Spirograph

SWype stands for Spacewar!-Type. In it's current form, the game is not much more than an expensive Spirograph (it's free, actually). You fly around the sun in a space ship. If you hit the sun, it continues in the direction you were going and you go in the other direction. The game still needs some physics and other engine refinements (accurate sun-bouncing, determining whether the sun kills you or bounces off) before I add the second player. At that time, the game will become a combination of Pong and Spacewar! Except that the ball will kill you if it hits you at the wrong time.
This is probably a good time to point out that I'm not one of those idiots who has never played Pong, but still raves about how great it is because it's "retro." I am sick and tired of most of the music in Mario. I love the retro aesthetic, but I am not a huge fan of the actual retro because most of it was garbage with a few clever ideas mixed in. Of course, the only difference today (in commercial games) is that the programmers don't also make the art and the music.
At the same time that I preach about good vs bad retro, I know that I am also preaching to an empty void. I want the empty void to be perfectly clear on where I stand here. Or at least less unclear.

Here are your screenshots:


Normal Mode

Expensive Spirograph Mode (I don't know why the background is gray in that one)