Wednesday, August 27, 2008

SWype or Expensive Spirograph

SWype stands for Spacewar!-Type. In it's current form, the game is not much more than an expensive Spirograph (it's free, actually). You fly around the sun in a space ship. If you hit the sun, it continues in the direction you were going and you go in the other direction. The game still needs some physics and other engine refinements (accurate sun-bouncing, determining whether the sun kills you or bounces off) before I add the second player. At that time, the game will become a combination of Pong and Spacewar! Except that the ball will kill you if it hits you at the wrong time.
This is probably a good time to point out that I'm not one of those idiots who has never played Pong, but still raves about how great it is because it's "retro." I am sick and tired of most of the music in Mario. I love the retro aesthetic, but I am not a huge fan of the actual retro because most of it was garbage with a few clever ideas mixed in. Of course, the only difference today (in commercial games) is that the programmers don't also make the art and the music.
At the same time that I preach about good vs bad retro, I know that I am also preaching to an empty void. I want the empty void to be perfectly clear on where I stand here. Or at least less unclear.

Here are your screenshots:


Normal Mode

Expensive Spirograph Mode (I don't know why the background is gray in that one)

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