Having reached that point in the creation of the blue area, I have started working on coding the boss fights. Each boss will be a room with 4 major components: Gunz, Falling platforms, Cathodes, and Anodes. The goal is to touch a cathode/anode on the floor and then climb to and touch an anode/cathode on the ceiling, creating a circuit between ground on the boss and X kV on the ground. Each boss is defended by a set of Gunz that fire bullets at a constant rate. The screenshots below demonstrate that component of the boss fights.

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