Sunday, June 28, 2009

Purity Update



Done:
  • Update falling platforms and related add new collision detection
  • Update powerups class.
  • Update room file format to include save points and platforms.
  • Update powerups file to act as a partial save file as well. Not as bad as it sounds. I already had it set up that way and just ended up making a few new functions.
  • Add sounds for powerups.
  • Add powerups.
  • Add menu with continue, reload, new game, and exit.

Todo:
  • Update gun class.
  • Add health bar.
  • Make new font file.
  • Update room file format to include guns and potential other things.
  • Make BMP to Map converter.

Sunday, June 21, 2009

Purity Update

Done:
  • Old FMOD 3.75 code removed.
  • Room graphics switched to OpenGL.
  • Collision Detection rebuilt and enhanced.
  • Edge Gravity Added.
  • "Skill Jump" added (jump at the peak of the second jump, three frame tolerance).
  • Added FMOD Ex, jumping sounds (1, 2, skill, skill fail).
Todo:
  • Update falling platforms and related add new collision detection
  • Update gun class.
  • Update powerups class.
  • Add new sprite class.
  • Update room file format to include guns, powerups, save points, platforms, and potential other things.
  • Update save file with a list of powerups gotten (this will be more helpful than it sounds).
  • Make BMP to Map converter.

Saturday, June 20, 2009

Purity Overhaul

I've lost motivation on BLDNG MAN (making scripting languages from scratch is not fun), so I'm going to take a break, and get back to work on Purity. I started purity before I knew OpenGL, so I'm going to start with a graphics engine overhaul. I also didn't plan very well when I started making the game, so some important features were just hacked in. I'm going to fix that has well. Hopefully those two combined with a bitmap->room converter and an updated level editor will result in a near future release.

--Gold Cray, Second Law Games.