Wednesday, June 23, 2010

LORA finished, Limit Quest just beginning

3D gameplay, 2D graphics. Tile sizes are 33"x33"x22" and derived from the character's height ,which is why they are in inches. The guy there is for size reference. Movement involves ladders, stairs, and ramps as well as futuristic devices such as teleporter rays and pneumatic elevators (not shown).

Wednesday, June 16, 2010

Monday, June 14, 2010

Cells Redux Image loading bug

I have found that on a number of windows computers, Cells Redux fails to load images. Further investigation reveals that this is not true. The SFML image gives the correct height and width of images, openGL appears to create the textures without any problem. I honestly don't know why its not displaying anything.

I plan to rebuild the Windows version using static linking and a newer version of gcc in the near future. Maybe that will fix it. I sure hope so.

Friday, June 4, 2010

Cells Redux Complete

Available here for windows and linux.

Wednesday, June 2, 2010

Cells Redux Progress

Almost there... mouse interaction is going to be rather ugly, but then again this whole thing is pretty ugly. As to the tutorial... I don't even know. Maybe it would be better to just have a readme...

  • Mouse interaction
  • Better tutorial
  • Add resume menu option
  • Improve key repeat speed issue
  • Add a high score table
  • Make checking give some indication of what or how much is wrong. As it stands, failing on a fully locked board basically means starting over. Maybe have options.
  • Come up with a more elegant solution than the reset button. 
  • Add bitmap fonts
  • Get rid of that console, add a title to the window, make an icon for the game
  • Gameplay options: Color/Grayscale, Numbers/Colors/Both,
  • Autodetect locked board and shuffle? (Removed)
  • Sudden Death Mode (this may well be a luck thing and a bad idea) (Removed)
  • Legend on/off (Removed)