Tuesday, March 24, 2009

I'm still alive

I've just been spending all my time doing science and programming instead of writing blog posts. But I'll make it up to you, internet void. Here. I haven't posted this anywhere else yet. It's a platformer controls prototype with procedurally generated cave-like terrain (using ChevyRay's algorithm). Controls are wasd to move, s to crouch, w to jump and to climb up nearby short walls, and right click to boost. Let me know what you think (or not since the internet can't talk).

Edit: When I say "what do you think," be honest. I mean it. Be as brutal as you need to be. I am aware that the controls might well be terrible. The goal here is to learn more about how to implement interesting controls effectively, and that means cutting out the ones that suck.

Wednesday, February 11, 2009

SERVER SPACE ACQUIRED

Czech it out

Maybe I will also go get a redirection while I am at it. www.secondlawgames.co.nr?

Monday, February 9, 2009

Jorptec II and Others

I'm building up steam to install VC++ on Windows and try to use it for compiling the Jorptec II Windows build. In the meantime, I'm roughing out some ideas for Kernel Of Darkness, which is just another name for The Horror, but instead of what it was going to be, it's going to be another Modernization of Heart of Darkness. You play ace steamship/task manager captain M.A.R.L.O.W., who must journey deep into Vista in order to rescue/kill the rogue process KURTZ.EXE. It's a bullet hell shmup in reverse.



Oops! It looks like I need to work on my sprite system a little. Those bullets are a bit off.

Tuesday, February 3, 2009

Jorptec II Day 6.75

Started converting FMOD C++ in Linux version to C for the Windows version. I really should make a wrapper for Windows, but I'm not really in the mood for tedious programming right now. I might also look and see if I can use the VC++ compiler without dealing with VC++.

Monday, February 2, 2009

Jorptec II Day 6.5

Jorptec II Day 5.5

Started working on the boss. Didn't do much. Nothing to show.

Saturday, January 31, 2009

SLG Website Part II

I found it. It's over there. It turns out that the new server doesn't have all the capability of the old one, so you'll either have to just know the addresses of the other pages or find a way of learning them. It's pretty new, so they might intend to add the functionality later, or it might be that the server was never meant to be a server like that. If that's the case, I guess I'll start looking for a new host. Maybe I'll check out google pages again and see if it will let me use my own files.