
Tuesday, April 14, 2009
Tuesday, March 24, 2009
I'm still alive
I've just been spending all my time doing science and programming instead of writing blog posts. But I'll make it up to you, internet void. Here. I haven't posted this anywhere else yet. It's a platformer controls prototype with procedurally generated cave-like terrain (using ChevyRay's algorithm). Controls are wasd to move, s to crouch, w to jump and to climb up nearby short walls, and right click to boost. Let me know what you think (or not since the internet can't talk).
Edit: When I say "what do you think," be honest. I mean it. Be as brutal as you need to be. I am aware that the controls might well be terrible. The goal here is to learn more about how to implement interesting controls effectively, and that means cutting out the ones that suck.
Edit: When I say "what do you think," be honest. I mean it. Be as brutal as you need to be. I am aware that the controls might well be terrible. The goal here is to learn more about how to implement interesting controls effectively, and that means cutting out the ones that suck.
Labels:
Cave Explorer ReDuX,
games,
Project Hype-Machine
Wednesday, February 11, 2009
Monday, February 9, 2009
Jorptec II and Others
I'm building up steam to install VC++ on Windows and try to use it for compiling the Jorptec II Windows build. In the meantime, I'm roughing out some ideas for Kernel Of Darkness, which is just another name for The Horror, but instead of what it was going to be, it's going to be another Modernization of Heart of Darkness. You play ace steamship/task manager captain M.A.R.L.O.W., who must journey deep into Vista in order to rescue/kill the rogue process KURTZ.EXE. It's a bullet hell shmup in reverse.

Oops! It looks like I need to work on my sprite system a little. Those bullets are a bit off.

Oops! It looks like I need to work on my sprite system a little. Those bullets are a bit off.
Tuesday, February 3, 2009
Jorptec II Day 6.75
Started converting FMOD C++ in Linux version to C for the Windows version. I really should make a wrapper for Windows, but I'm not really in the mood for tedious programming right now. I might also look and see if I can use the VC++ compiler without dealing with VC++.
Monday, February 2, 2009
Subscribe to:
Posts (Atom)