Sunday, September 14, 2008

A GNU Dawn

In an act of extreme symbolism (which I hope will be remembered when the time comes to award the next Nobel Prize in Literature), I have ported my artgame, Freedom, to Linux.

This version brings back the window frame because there's basically no cross-platform method for positioning windows with SDL and the window kept showing up at the bottom right of my screen. Now at least it's possible to move it to a nicer location.

Download: Linux

I don't have a whole lot of LInux experience, so I don't actually know if I can just pass around the binary and assume that it will work on other computers. I don't see any immdeiate reason that it shouldn't, though. Correct me if I'm wrong.

Oh wait. You can't. Because you're the Internet Void, and only people can test the game on other machines and let me know if it works. And we both know that no one reads this.

Yet.

When the time is right...

One last thing. Basically none of the Windows versions of my games are going to run correctly under Wine because I used clock() for timing instead of SDL_GetTicks(). In the future, I plan to stick to SDL_GetTicks(), so my games ought to run just fine in Wine.

Of course, they ought to also have Linux versions that run just fine without Wine.

Edit: Linux version += easteregg

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