Thursday, August 20, 2009

Arity Update

Things have been slow lately. I updated the main website.

I also did some work on Arity. The engine is mostly done. I got someone to play it for a few minutes in front of me, and from that decided that I had to do something about that disorienting screen transition, soI hacked in fast smooth scrolling, and it looks really good. I also took the opportunity to make some improvements to the collision detection. It would be better if I didn't treat the player like a point instead of a 1x1px box, but it works well enough, and maybe suggested that the character is just a bright glowing point, which fits well. I still need to work on the actual world, which is more or less where I stopped last Summer. I'm heading back to school in a few days, So I'll probably stop development entirely for a little while while I aclimate. We'll see if I pick it up again. It's so close. I'm really getting a sense for what the second 90% of development is.

Wednesday, August 12, 2009

Status Report

  • PurEdit can create any aspect of a boss now.
  • Anything other than creation has to be handled with a hex editor.
  • All but two bosses are complete; one still need to have its guns shuffled around some.
  • I need to add an eyedropper for guns to the editor.
  • The engine is more or less complete.
  • Roughly 25% of the rooms are complete and more are in progress.
  • I'm not really sure what to do after the last boss.
  • Credits maybe? New Game+?
  • It's already pretty ridiculous with full powerups. New Game+ might actually be harder.
  • Which is not necessarily a bad thing.
  • Difficulty and Balance is probably way off. I'll have to test for that when the game is done. Maybe even before then.
  • My code is a cancerous mess and I don't think I do any sort of memory management. The last thing I want to do it go back and fix it up, though. The game works; it doesn't have to be hyperefficient.
  • I guess I'm more or less in the second 90% of development now.

Sunday, August 9, 2009

Arity 1 Update

Done:
  • Continue working on bosses (just aout done).
  • Change the name to Arity 1.
  • Save boss death and make the environment respond (done)
  • Find the world map I made before I stopped.
  • Make global (I know) event object to pass around events.
  • Explosions.
  • Improvements.
  • And the like.
Todo:
  • Add more Boss functionality to PurEdit (add/remove cathode/anode).
  • Make rooms.
  • Polish
  • Polish
  • Polish

Sunday, August 2, 2009

Sound

FMOD Ex/VC++ has crushed my soul for the last time. I just downloaded IrrKlang. I'm done with FMOD and its damn VC++ addiction.