I also did some work on Arity. The engine is mostly done. I got someone to play it for a few minutes in front of me, and from that decided that I had to do something about that disorienting screen transition, soI hacked in fast smooth scrolling, and it looks really good. I also took the opportunity to make some improvements to the collision detection. It would be better if I didn't treat the player like a point instead of a 1x1px box, but it works well enough, and maybe suggested that the character is just a bright glowing point, which fits well. I still need to work on the actual world, which is more or less where I stopped last Summer. I'm heading back to school in a few days, So I'll probably stop development entirely for a little while while I aclimate. We'll see if I pick it up again. It's so close. I'm really getting a sense for what the second 90% of development is.
Thursday, August 20, 2009
Wednesday, August 12, 2009
Status Report
- PurEdit can create any aspect of a boss now.
- Anything other than creation has to be handled with a hex editor.
- All but two bosses are complete; one still need to have its guns shuffled around some.
- I need to add an eyedropper for guns to the editor.
- The engine is more or less complete.
- Roughly 25% of the rooms are complete and more are in progress.
- I'm not really sure what to do after the last boss.
- Credits maybe? New Game+?
- It's already pretty ridiculous with full powerups. New Game+ might actually be harder.
- Which is not necessarily a bad thing.
- Difficulty and Balance is probably way off. I'll have to test for that when the game is done. Maybe even before then.
- My code is a cancerous mess and I don't think I do any sort of memory management. The last thing I want to do it go back and fix it up, though. The game works; it doesn't have to be hyperefficient.
- I guess I'm more or less in the second 90% of development now.
Sunday, August 9, 2009
Arity 1 Update
Done:
- Continue working on bosses (just aout done).
- Change the name to Arity 1.
- Save boss death and make the environment respond (done)
- Find the world map I made before I stopped.
- Make global (I know) event object to pass around events.
- Explosions.
- Improvements.
- And the like.
- Add more Boss functionality to PurEdit (add/remove cathode/anode).
- Make rooms.
- Polish
- Polish
- Polish
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