I also did some work on Arity. The engine is mostly done. I got someone to play it for a few minutes in front of me, and from that decided that I had to do something about that disorienting screen transition, soI hacked in fast smooth scrolling, and it looks really good. I also took the opportunity to make some improvements to the collision detection. It would be better if I didn't treat the player like a point instead of a 1x1px box, but it works well enough, and maybe suggested that the character is just a bright glowing point, which fits well. I still need to work on the actual world, which is more or less where I stopped last Summer. I'm heading back to school in a few days, So I'll probably stop development entirely for a little while while I aclimate. We'll see if I pick it up again. It's so close. I'm really getting a sense for what the second 90% of development is.
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Looks good.
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