Thursday, December 4, 2008

Different Raycasting

I starting reading flatland and it inspired me to try making a 2d -> 1d raycaster. If its current for, it uses thickness to communicate depth, but later on I'd like to use 3d glasses (inspired by gamma 3d) to convey depth. This could allow for first person 2d games and I'll no doubt pick it up again later for that purpose. For now I'm trying to keep clear for Tixel when programming starts on that.



For now I'll just hand out the source with a Linux binary.

Source

Page Up/Down - angle
Right/Left Arrow keys - Forward/Backward
Up/Down Arrow keys - Straight up and down

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