Saturday, May 8, 2010

Plans for the Future

Summer's coming up, and that means full time development on Limit Quest. Before that, though, I'm gonna want a week  or so to cool off from this past semester. I might also take that time to start thinking about game programming again with a remake of Cells using everything I've learned about game making. My goals are to make it look more polished, improve some really annoying things in the interface (for example: it's possible to resume the game from the main menu, but not obvious; I just had to guess and hope I was right.), and maybe make a nicer tutorial. I can apply new programming techniques to make the game much more compact and elegant.

Mainly for my own benefit before I forget, here's a list of some things to do:

  • Add resume menu option
  • Improve key repeat speed issue
  • Mouse interaction
  • Add a high score table
  • Make checking give some indication of what or how much is wrong. As it stands, failing on a fully locked board basically means starting over. Maybe have options.
  • Come up with a more elegant solution than the reset button. Autodetect locked board and shuffle? Sudden Death Mode (this may well be a luck thing and a bad idea)
  • Add bitmap fonts
  • Better tutorial
  • Get rid of that console, add a title to the window, make an icon for the game
  • Gameplay options: Color/Grayscale, Numbers/Colors/Both, Legend on/off

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